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Иксар (раса персонажей)

3025 байт добавлено, 03:22, 31 мая 2008
Новая: __NOTOC__ {{CharacterRaceInformation| race=Iksar| city=Freeport<br>Neriak | district= Scale Yard<br>Darklight Wood| str=18 | agi=22 | sta=18 | int=20 | wis=22 | ...
__NOTOC__
{{CharacterRaceInformation|
race=Iksar|
city=[[Freeport]]<br>[[Neriak]] |
district= [[Scale Yard]]<br>[[Darklight Wood]]|
str=18 |
agi=22 |
sta=18 |
int=20 |
wis=22 |
mental=2 |
heat=5 |
cold=0 |
magic=1 |
divine=0 |
poison=3 |
disease=3
}}

== Overview ==
The iksar are a tall reptilian race created by Cazic-Thule. Their major sphere of influence has always been on the continent of Kunark, where they have long been one of the primary cultures. The iksar have a rich but painful heritage. At one time, their Sebilisan Empire controlled Kunark with a fierceness and utter dominance comparable to that of the original Rallosian Empire on Antonica. Though they ruled Kunark with a might challenged only by the dragons themselves, the iksar have also undergone long periods of enslavement and humiliation. This history has caused the race to despise outsiders and depend only on each other for strength. The architecture and design of the iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design. As a race, the iksar exemplify perhaps the purest form of evil on Norrath. Rather than wallowing in pettiness and corruption, iksar embody orderly, direct wickedness. They do not hide their intentions or practice subterfuge; they hate everyone openly and equally.

The iksar are a very strong race, well suited for the physical combat styles of the fighter classes. Their keen intellect allows them to be powerful mages, with a definite emphasis on dark forms of magic. Their cunning nature allows them to be excellent scouts.

==Lore==
*[http://www.guildportal.com/Guild.aspx?GuildID=90741&TabID=779365 The Archive of Ik] - a website dedicated to all things Iksar from all EverQuest versions.

==Iksar Traditions==

{| border=1 style="background-color:#f5faff;;border:1px solid #a3bfb1"
|- style="background-color:#cee0f2"
! colspan=3 | Choose one of these every 10th level up to 80.
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
|-
|Dark Medicine || +5 Chemistry || Passive
|-
|Greenmist Salvation || +3% Disease Resist || Passive
|-
|Honed Body || +5 AGI || Passive
|-
|Legacy of the Shissar || +3% Max Health || Passive
|-
|Proficient Swimmer || Water Breathing || Passive
|-
|Reptilian Grace || -25% Falling Damage || Passive
|-
|Tough Scales|| +5 to Defense and Deflection || Passive
|-
|Venemous Strike || Poison DD + DoT || 12 sec duration, 1 min recast
|-
|Venril's Guidance|| +2% Melee Crit and +5 Parry (Melee) <br> or <br> +2% Spell Crit and +5 Focus (Caster) || Passive
|-
|Whipstitch || -10% Power cost for Tailor skills || Passive
|- style="background-color:#cee0f2"
! colspan=3 | Innate Abilities
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
|-
|Reptilian Ancestry || Out-of-Combat Health Regen || Passive
|-
|Defensive Coloration || Stealth || 10% of power every 3 sec for 1 min or until power runs out, 5 min recast
|-
|Aquavision || Clear view under water || 2 hours
|-
|}
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