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Фроглок (раса персонажей)

2353 байта добавлено, 03:17, 31 мая 2008
Новая: {{CharacterRaceInformation| race=Froglok| city = Qeynos<br>| district = Castleview Hamlet<br>| str = 16| agi = 24| sta = 20| int = 20| wis = ...
{{CharacterRaceInformation|
race=Froglok|
city = [[Qeynos]]<br>|
district = [[Castleview Hamlet]]<br>|
str = 16|
agi = 24|
sta = 20|
int = 20|
wis = 20|
mental = 2|
heat = 2|
cold = 2|
magic = 2|
divine = 2|
poison = 2|
disease = 2
}}

== Overview ==
Frogloks are a short amphibious race native to the swamplands of Norrath. Fiercely devoted to Mithaniel Marr, the frogloks have a longstanding conflict with the trolls of Innothule Swamp. Over 400 years ago, their deity blessed some of them with a heightened intellect and enhanced physical features. Shortly thereafter, these frogloks drove the trolls out of the city of Grobb, renaming it Gukta, Outpost of Marr in honor of their master. In terms of architecture and design, the frogloks remain true to their primitive roots. They care little for ornamentation, preferring instead to surround themselves with reminders of their swampy home.

Though of relatively stout build, the frogloks are a sturdy and intelligent people. They are able to fulfill any class role that does not betray the inherent goodness of their beliefs.

== Froglok Traditions ==

{| border=1 style="background-color:#f5faff;;border:1px solid #a3bfb1"
|- style="background-color:#cee0f2"
! colspan=3 | Choose one of these every 10th level up to 80.
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
|-
|Astounding Leap ||Blink and Deaggro ||Instant (recast 5 min)
|-
|Soft Landing||25% Reduction in falling damage ||Permanent
|-
|Fervor of Marr ||10% Reduced power cost for Metal Shaping||Permanent
|-
|Marr's Glorious Blade ||AOE crushing damage ||2.0 casting time (recast 2 min)
|-
|Crusader's Respite||Out-of-Combat Health regen, +Wis||3 min, 5 min recast
|-
|Natural Acrobat ||+5 AGI ||Permanent
|-
|Cold Blooded ||+Mitigation vs Heat and Cold ||Permanent
|-
|Spontaneous metamorphosis ||+3% Max Health ||Permanent
|-
|Valor In Battle ||2% heal crit and +5 ministration/2% double attack and +5 crushing||Permanent
|-
|Zealotry of Marr ||5% increased Weaponsmithing success ||Permanent
|- style="background-color:#cee0f2"
! colspan=3 | Innate Abilities
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
|-
|Gills||Water Breathing||Permanent
|-
|Hydromotion||Water Walking (walk/jump on the bottom of the body of water)||Permanent
|}
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