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! Тир !! Мин. уровень навыка !! Зона
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! [[Harvestables (Tier 1)|Тир 1]] || 1+ ||[[Queen's Colony]], [[Аванпост Владыки]], [[Великий Фейдарк]] (Nursery + main area), [[Darklight Wood]] (восток), [[Timorous Deep]] (Chrykori and Gorowyn islands), [[Лесные Руины]], [[The Caves]], [[Oakmyst Forest]], [[The Peat Bog]], [[Ruins]], [[The Graveyard]], [[Sunken City]] and и [[Sprawl]]
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![[Harvestables (Tier 2)|Тир 2]] || 20+ || [[AntonicaАнтоника]], [[Commonlands|The Commonlands]], [[Greater FaydarkВеликий Фейдарк]] (east sideвосточная часть), [[Darklight Wood]] (Westзапад), and и [[Timorous Deep]] (Mok island)
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![[Harvestables (Tier 3)|Тир 3]] || 90+ || [[The Thundering Steppes]], [[Nektulos Forest]], [[Zarvonn's Tower]] and и [[Butcherblock Mountains]]
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![[Harvestables (Tier 4)|Тир 4]] || 140+ || [[Enchanted Lands]], [[Zek, the Orcish Wastes]], [[Cove of Decay]] and и [[Steamfont Mountains]] (north & westсевер и запад)
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![[Harvestables (Tier 5)|Тир 5]] || 190+ || [[LavastormЛавасторм]], [[EverfrostЭверфорст]], [[RivervaleРечной Дол]], [[The Feerrott]] and и [[Steamfont Mountains]] (south & eastюг и восток)
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![[Harvestables (Tier 6)|Тир 6]] || 240+ || All Все зоны дополнения [[Desert of Flames]] zones: ([[The Sinking Sands]], [[The Pillars of Flame]]), all все зоны дополнения [[Fallen Dynasty]] zones ([[Village of Shin]], [[Mystic Lake]]), [[Lesser FaydarkМалый Фейдарк]]
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![[Harvestables (Tier 7)|Тир 7]] || (variesварьируется) || Зоны дополнения [[Kingdom of Sky]] zones: ([[Tenebrous Tangle]](250), [[Barren Sky]](250) and и [[Bonemire]](240)), [[Loping Plains]]
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![[Harvestables (Tier 8)|Тир 8]] || 340+ || [[Килонгские равнины]] и другие зоны дополнения [[Rise of Kunark]] other than , кроме [[Timorous Deep]]
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*с выходом дополнения [[Echoes of Faydwer]] в некоторых зонах появляются [[:Category:Точки сбора|точки сбора]] более, чем одного тира.
==Из каких точек сбора нужно добывать ресурсы?==
:Harvesting nodes are distributed in a semi-random, semi-even fashion in an area. Let's say an area has 25 nodes: five roots and 20 others made up of different nodes. When the five root nodes are harvested, they have to be replaced. When the zone repopulates those harvest nodes, it does '''not''' put back five root nodes (not regularly, anyway); it will randomly allocate different kinds of harvest nodes into those five spots. Maybe you'll get only one or two roots the next time around. Harvest those one or two, and on the third repopulation you probably won't see any roots spawn.