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One thing you will notice missing from the update notes are the Shader 3.0 changes. Unfortunately the work is turning out to be a little more time intensive than our initial estimates. We did not want to rush it out, as it is a far reaching change that can impact many players and systems, so we are going to let it bake a little longer. Working with it and testing it internally on as many system configs as our compatibility lab can put together, and they can put together a TON, to make sure it causes as little disruption as possible. We want everyone to enjoy the vibrant lighting and shader changes this brings to the game and we hope you can be patient as we continue to tweak it until the next game update, which is tentatively scheduled for early December.