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LU64

183 байта добавлено, 18:53, 27 июня 2012
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*На 20 уровне все бойцы теперь получают "Безрассудство". Это умение является боевой стойкой для агрессивного нападения и существенно увеличивает урон, наносимый бойцом, но также способствует получению больших повреждений от противников.
BrawlerБорцы
*Brawler's Tenacity is no longer modified by potency.
*Enhance: Brawler's Tenacity now extends the duration of Brawler's Tenacity by 1.5 seconds per rank.
*Tag Team also makes the target and caster immune to Strikethrough while active.
MonkМонах
*Crouching Tiger no longer makes the monk immune to Strikethrough.
*Mend's heal can no longer be modified except by direct means.
*Black Widow Stance has been removed and replaced by Recklessness. Focus: Stances no longer modifies Black Widow Stance.
BruiserГромила
*Bodyguard no longer makes the bruiser immune to Strikethrough.
*Ignore Pain's heal can no longer be modified except by direct means.
*Bruising has been removed and replaced by Recklessness. Focus: Stances no longer modifies Bruising.
WarriorВоины
*Unyielding Will's heal can no longer be modified except by direct means. The value of the heal is now 100% at master quality.
*Dragoon's Reflexes now makes the warrior immune to Strikethrough while active.
BerserkerБерсерк
*Vision of Madness's heal can no longer be modified except by direct means. The value of the heal has been tripled.
*All versions of Blood Rage have been consolidated into one spell. The spell will be the rank of the highest ranked version of Blood Rage. For example, a berserker with Master Blood Rage III and all the rest at Expert will have a master version of the new ability.
*Perserverance's heal is now percentage based and can no longer be modified except by direct means.
GuardianСтраж
*Block now makes the guardian immune to Strikethrough while active.
*Defensive Minded now makes the guardian immune to Strikethrough while active.
CrusaderКрестоносцы
*Legionnaire's Mercy now increases the amount of heals the crusader receives rather than improving the size of their heals.
*Legionnaire's Focus now increases Doublecast Chance rather than improving the size of their heals.
PaladinПаладин
*Stonewall now makes the paladin immune to Strikethrough while active.
*Faith Strike's heal can no longer be modified except by direct means and is now percentage based above level 20.
*Marr's Favor no longer increases heal amounts.
ShadowknightТемный Рыцарь
*Shadowknight's Furor now makes the shadowknight immune to Strikethrough while active.
*Devour Vitae's heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.
*Unholy Absorption now reduces incoming damage by 0.5% per rank.
SummonerКудесники
*Teamwork should no longer draw the summoner into combat.
====Маги в PVP====
EnchanterЧародеи*Mesmerizing Trance - now has a 20% chance to trigger in PVP combat.*Psychic Trauma - now has an upper limit of 10 hits in PVP combat.
IllusionistИллюзионист*Chromatic Shower - duration lowered in PVP combat. Overall damage remains the same.
SorcererКолдуны*Manashield - duration is now 12 seconds in PVP combat.
WizardВолшебник*Rays of Disintegration - damage has been increased in PVP combat.
SummonerКудесники*Pet summon spells are now a 5 second cast in PVP combat.
ConjurorЗаклинатель*Shattered Earth - duration lowered in PVP combat. Overall damage remains the same.
====Жрецы в PVP====
General
*Wrath - damage has been increased in PVP combat. Now reduces the incoming heals of target.
Shaman
*Group Ward cast times are now 3 seconds in PVP combat.
Mystic
*The slow effect on torpor is now 20% in PVP combat.
Cleric
*Group Reactive cast times are now 3 seconds in PVP combat.*Divine Assistance prestige now increases trigger count of group reactive heals by 1 in PVP combat.*Divine Assistance prestige now increases trigger count of reactive single target heals by 1 in PVP combat.*Divine Guidance now has a max trigger count of 10 when cast in PVP combat.
Templar
*Divine Strike - Damage has been increased in PVP combat.*Healing Fate - Now instant cast in PVP combat. Duration has been reduced.*Divine Fate is now instant cast in PVP combat.*Involuntary Gift - Now instant cast in PVP combat.*Mark of Divinity - Casting time has been reduced to 1 second in PVP combat. Healing effect has been increased.*Sanctuary - Effect radius has been increased to 25m in PVP combat. Duration has been reduced to 10-16s in PVP combat.
Druid
*Howling with the Pack - now lasts for 15 seconds in PVP combat.*Serenity - now lasts for 10 seconds in PVP combat. The recast has been reduced to 3 minutes if cast in PVP combat.
Fury
*Pact of the Cheetah is once again usable in PVP combat. Its speed has been reduced in PVP combat.
Warden
*Nature Walk - If in PVP combat, reduces slow effects on group members by 20%, and grants a 5% chance to resist root effects.*Cyclone - now lasts for 3 seconds when cast in PVP combat.*Regenerating Spores - now heals for less in PVP combat.*Winds of Healing - over time effect now lasts for 3 seconds in PVP combat.*Sylvan Bloom - over time effect now lasts for 3 seconds in PVP combat.*Nature's Embrace - over time effect now lasts for 5 seconds in PVP combat.*Hierophantic Genesis - now lasts for 12 seconds in PVP combat.
====Бойцы в PVP====
Crusaders
*Doom Judgement - no longer dispels in PVP combat. Will now reduce incoming heals of struck targets by 10% in PVP combat.*Aura of the Crusader - now lasts for 15 seconds in PVP combat.
Paladin
*Amends - now applies a damage reduction proc to the target in PVP combat.
Guardian
*Recapture - now forces the target encounter to target the guardian in PVP combat.*Shoulder the Burden - now applies a damage reduction proc to the target in PVP combat.*Hold the Line - now has a small damage shield in PVP combat.
Brawler
*Hostility - now has a small damage effect in PVP combat.
Bruiser
*Wild Beating - now forces targets in AOE to clear their target in PVP combat.*Knockout Combination no longer stuns in PVP combat.
Monk
*Dragon Rage - now has a small damage effect in PVP combat.*Dragon's Roar - the slow effect from this prestige ability is now 25% in PVP combat.
====Разведчики в PVP====
General
*Evasive Maneuvers - now forces your target to clear their target in PVP combat.
Predator
*Predator's Final Trick - no longer grants PVP crit bonus.*Fatal Combination damage in PVP combat has been reduced.
Assassin
*Intoxication - no longer blurs vision of target in PVP combat.*Murderous Design - now grants an avoidance proc in PVP combat.
Ranger
*Primal Reflexes - now has a chance to grant extra avoidance when hit in PVP combat.
Brigand
*Befuddle - now grants a damage proc in PVP combat.
Swashbuckler
*Avoid Blame - now grants a damage proc in PVP combat.*Swarthy Deception - now grants an avoidance proc in PVP combat.
Bard
*cadence of Destruction - no longer adds PVP potency.*Dexterous Sonata - no longer adds PVP crit bonus.
Troubador
*Sonic Interference - interrupt chance is now 25% in PVP combat.*Alin's Serene Serenade - now grants a damage proc to the group in PVP combat.*Abhorrent Verse - now grants an avoidance bonus to the group in PVP combat.
===[[Поля сражений]]===

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