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==Parameters==
;class
;subclass: fill in only one of class or subclass, not both
;altname: If the AA had to be disambig'd, put the ingame name in here, otherwise, leave blank
;line: the name of the AA "line" found below the AA's name on the hover window
;cost: how many points each upgrade costs
;max: the max number of upgrades you can buy
;require: what it takes to unlock this, (''L10'' is only for the class "starter" AA)
;desc: the text blurb that describes this
;icon: if you have the icon for this, put it here. raw field, do your own <nowiki>[[Image:]]</nowiki>
;passive: if this AA is a passive effect (such as +stat), use <code>passive=yes</code>
:''if <code>passive</code> is set, these below fields will be forced hidden (else, only what you use will show up)''
;target
;conc
;power
;health
: note: because this field is so rare, we are not adding it to the preloads)
;casting
;recast
;duration
;range
;radius
;maxaoe
;hitbonus
;resist
;effects
;title: (optional) for the end of line class AA's that grant titles, put the title here. make your own links. not included on preloads.
==Sample Call==
Active AA (one that you cast or activate, like an attack or toggle buff)
<pre>{{AA2Information|
class = |
subclass = | <!--Use only class or subclass, not both-->
altname = | <!--If the AA had to be disambig'd, put the ingame name in here -->
line = |
cost = |
max = |
require = |
desc = |
icon = |
target = |
conc = |
power = |
casting = |
recast = |
duration = |
range = |
radius = |
maxaoe = |
hitbonus = |
resist = |
effects = |
}}
</pre>
passive AA's, like +STAT
<pre>{{AA2Information|
class = |
subclass = | <!--Use only class or subclass, not both-->
altname = | <!--If the AA had to be disambig'd, put the ingame name in here -->
line = |
cost = |
max = |
require = |
desc = |
icon = |
passive = yes|
effects = |
}}
</pre>
;class
;subclass: fill in only one of class or subclass, not both
;altname: If the AA had to be disambig'd, put the ingame name in here, otherwise, leave blank
;line: the name of the AA "line" found below the AA's name on the hover window
;cost: how many points each upgrade costs
;max: the max number of upgrades you can buy
;require: what it takes to unlock this, (''L10'' is only for the class "starter" AA)
;desc: the text blurb that describes this
;icon: if you have the icon for this, put it here. raw field, do your own <nowiki>[[Image:]]</nowiki>
;passive: if this AA is a passive effect (such as +stat), use <code>passive=yes</code>
:''if <code>passive</code> is set, these below fields will be forced hidden (else, only what you use will show up)''
;target
;conc
;power
;health
: note: because this field is so rare, we are not adding it to the preloads)
;casting
;recast
;duration
;range
;radius
;maxaoe
;hitbonus
;resist
;effects
;title: (optional) for the end of line class AA's that grant titles, put the title here. make your own links. not included on preloads.
==Sample Call==
Active AA (one that you cast or activate, like an attack or toggle buff)
<pre>{{AA2Information|
class = |
subclass = | <!--Use only class or subclass, not both-->
altname = | <!--If the AA had to be disambig'd, put the ingame name in here -->
line = |
cost = |
max = |
require = |
desc = |
icon = |
target = |
conc = |
power = |
casting = |
recast = |
duration = |
range = |
radius = |
maxaoe = |
hitbonus = |
resist = |
effects = |
}}
</pre>
passive AA's, like +STAT
<pre>{{AA2Information|
class = |
subclass = | <!--Use only class or subclass, not both-->
altname = | <!--If the AA had to be disambig'd, put the ingame name in here -->
line = |
cost = |
max = |
require = |
desc = |
icon = |
passive = yes|
effects = |
}}
</pre>