Развитие персонажа — различия между версиями

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EQ2 offers you numerous ways to develop your character. Each character may advance through 90 levels of experience in his chosen adventure class, and 90 levels in a tradeskill class that is chosen after creation. As a character advances in levels, it may be customized by earning up to 250 "achievement points", which are used to choose achievement abilities. Each adventure class has three trees of achievement abilities to invest in.  In this guide, we will describe each of these development paths.
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Игра EQ2 предлагает множество способов развития (прокачки) вашего персонажа. Каждый персонаж может достигнуть 92 уровня в своем приключенческом классе, а также развивать до 92 уровня выбранную ремесленную профессию. По мере роста персонаж дополнительно получает 320 очков [[Альтернативные достижения|альтернативных достижений]], которые распределяются по специальным способностям, позволяющим сделать персонажа еще более совершенным. В данной статье мы рассмотрим каждый из путей развития.
  
 
== Experience ==
 
== Experience ==
[[Image:Xp bar.jpg|284px|right|thumb|The experience bar. Current level shown to the left. Vitality indicator at the right end.]]
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[[Image:Xp bar.jpg|284px|right|thumb|Полоска опыта. Текущий уровень с левого конца индикатора, Vitality - с правого.]]
The most obvious way to develop your character is to earn levels in his class.  You gain levels by filling your experience bar with experience points. There are several ways to earn experience points in EQ2:
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Самым очевидным способом развития персонажа является увеличение его уровня. Уровень увеличивается за счет очков опыта, которые можно получить несколькими способами:
* By killing a non-trivial creature
+
* Убивая противников
* By exploring a new location for the first time
+
* Исследуя новые локации
* By completing a quest
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* Выполняя задания
  
Your '''Experience Bar''' shows your progress through each level. The top half of the bar shows your overall progress toward 100%. The lower half of the bar is like a "magnifying glass", showing your progress through each 10% tick of the level. This magnified view is mainly useful at later levels, when experience accumulates more slowly.
+
На вашей '''полоске опыта''' отображается текущий прогресс по увеличению уровня. Верхняя половина полоски показывает промежуточный прогресс для достижения 100% следующего уровня. Нижняя полоска отображает прогресс в достижении очередных 10% уровня. На более поздних уровнях нижняя полоска заполняется существенно медленнее и позволяет более точно ориентироваться в прогрессе персонажа.
  
Each time you fill another 10% experience toward your next level, you get a perk, as your health and power are instantly regenerated.
+
Каждый раз, когда персонаж зарабатывает очередные 10% следующего уровня, вы получаете мини-бонус - здоровье и энергия персонажа полностью восстанавливаются.
  
'''Tip:'''  You can resize the experience bar if you want to see it in finer detail. Just right-click and choose Window Properties, then deselect "Lock this window" and "Click through". Now you can move or resize the experience bar to make it as long or short as you like.
+
'''Подсказка:'''  Полоску опыта можно масштабировать. Щелкните на ней ПКМ, выбирайте свойства окна и снимите галочку с опций "перемещать окно" и "щелчки сквозь окна". теперь вы можете перемещать и изменять размер полоски опыта.
  
=== Tradeskill Experience ===
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=== Ремесленный опыт ===
In the previous section, we described ''adventure experience.''  There is also '''tradeskill experience'''. Your character has a second experience bar for tradeskill experience, which earns levels in his tradeskill. You can see this second experience bar in your Persona Window (press [P] to open it).
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Выше была изложена информация, касающаяся приключенческого опыта. Отдельно от него в игре существует '''ремесленный опыт'''. Для отображения ремесленного опыта используется вторая полоска опыта в окне персонажа, которое можно вызвать клавишей "Р" (англ.).
  
You earn tradeskill experience by crafting items. See the [[#Taking Up a Tradeskill | Taking Up a Tradeskill]] section below for details.
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Ремесленный опыт зарабатывается при изготовлении предметов. См. раздел [[#Taking Up a Tradeskill | Taking Up a Tradeskill]] ниже для дополнительной информации.
  
=== Alternate Advancement ===
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=== Альтернативные достижения ===
Starting at level 10, you'll earn a third type of experience: alternate advancement (AA) experience. At this point, you'll have three experience bars.  You can see your AA Experience bar in your Skills Window (press [L] to open it). This experience bar goes toward earning Alternate Advancement Points, which you use to customize your character. See the [[#Alternate Advancement | Alternate Advancement]] section below for details.
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Начиная с 10 уровня вы будете получать третий тип опыта, который называется альтернативными достижениями (АД). Таким образом, всего у персонажа три параллельных пути развития, и полоску опыта последнего типа можно увидеть в окне умений, открывающемся клавишей "L" по умолчанию. См. раздел [[#Alternate Advancement | Alternate Advancement]] ниже для дополнительной информации.
  
 
=== Vitality ===
 
=== Vitality ===

Версия 14:46, 12 июня 2012

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Игра EQ2 предлагает множество способов развития (прокачки) вашего персонажа. Каждый персонаж может достигнуть 92 уровня в своем приключенческом классе, а также развивать до 92 уровня выбранную ремесленную профессию. По мере роста персонаж дополнительно получает 320 очков альтернативных достижений, которые распределяются по специальным способностям, позволяющим сделать персонажа еще более совершенным. В данной статье мы рассмотрим каждый из путей развития.

Experience

Файл:Xp bar.jpg
Полоска опыта. Текущий уровень с левого конца индикатора, Vitality - с правого.

Самым очевидным способом развития персонажа является увеличение его уровня. Уровень увеличивается за счет очков опыта, которые можно получить несколькими способами:

  • Убивая противников
  • Исследуя новые локации
  • Выполняя задания

На вашей полоске опыта отображается текущий прогресс по увеличению уровня. Верхняя половина полоски показывает промежуточный прогресс для достижения 100% следующего уровня. Нижняя полоска отображает прогресс в достижении очередных 10% уровня. На более поздних уровнях нижняя полоска заполняется существенно медленнее и позволяет более точно ориентироваться в прогрессе персонажа.

Каждый раз, когда персонаж зарабатывает очередные 10% следующего уровня, вы получаете мини-бонус - здоровье и энергия персонажа полностью восстанавливаются.

Подсказка: Полоску опыта можно масштабировать. Щелкните на ней ПКМ, выбирайте свойства окна и снимите галочку с опций "перемещать окно" и "щелчки сквозь окна". теперь вы можете перемещать и изменять размер полоски опыта.

Ремесленный опыт

Выше была изложена информация, касающаяся приключенческого опыта. Отдельно от него в игре существует ремесленный опыт. Для отображения ремесленного опыта используется вторая полоска опыта в окне персонажа, которое можно вызвать клавишей "Р" (англ.).

Ремесленный опыт зарабатывается при изготовлении предметов. См. раздел Taking Up a Tradeskill ниже для дополнительной информации.

Альтернативные достижения

Начиная с 10 уровня вы будете получать третий тип опыта, который называется альтернативными достижениями (АД). Таким образом, всего у персонажа три параллельных пути развития, и полоску опыта последнего типа можно увидеть в окне умений, открывающемся клавишей "L" по умолчанию. См. раздел Alternate Advancement ниже для дополнительной информации.

Vitality

When your character is well-rested, he earns twice as many experience points from every victory in combat. (There is also vitality for tradeskills.)

Each time you get double experience from vitality, you consume a bit of vitality. If you play for long periods of time, you may run out of vitality, at which point you'll stop earning double experience. How do you regain vitality that you've "burned"? Simple - it regenerates about 0.5% every hour, whether you're logged on or not. It takes about 1 week of real time to accumulate 100% vitality (if you started with none).

There's a little yellow arrow on your experience bar, which shows you the point on the bar at which your vitality will run out. If you have lots of vitality, then the arrow is probably at the end of the XP bar. Point your mouse at this arrow to see a tooltip about your vitality.

Debt

When you die, you incur experience debt. This debt shows up on your screen as a small amount of red on your XP bar. While you have debt, your combat victories will only give you half as much experience as usual. Debt will evaporate over a period of hours if you were to wait, but you can repay it immediately by killing a handful of monsters. You may also use a Wand of Forgiveness, but these are a one off /claim item with only three charges.

Disabling Experience Gain

You can choose to disable experience gain. To do so, right-click the experience bar and choose one of the "Disable Combat Experience" options.

Why would you want to do this? Well, you might be working on a dungeon or a series of quests, and you don't want to outlevel them before you're finished. Or maybe you want to accumulate more Achievement Points (see below) before you move on to your next level. Each person has their own reasons why they might want to slow down their character's progression. For some players, it doesn't make sense.

One popular way of playing EQ2 is to disable combat experience, so that character advancement comes purely through completing quests. Doing this will double or triple how long it takes for you to complete each level, and will allow you to complete nearly every quest in Norrath at the intended level on a single character. This is more commonly done at the lower levels, before level 50.

Alternate Advancement

Main Articles: Alternate Advancement, Alternate Advancement abilities

Alternate Advancements are the principle way of customizing your character. You'll begin earning Alternate Advancement Experience at level 10. Each time you fill up your Alternate Advancement Experience bar, you'll earn a point. You'll spend these points to learn special abilities and powers that specialize your character. These abilities are often called "AAs", which is shorthand for "Alternate Advancements" or "Alternate Advancement abilities".

You earn Alternate Advancement Experience by:

  • Completing quests. Generally quests that are level 10 or higher give alternate advancement experience. If it's repeatable, then you get alternate advancement experience the first time only. To maximize alternate advancement experience gain from quests, only turn in a quest when it becomes the same level as your character, or lower. Turning in quests higher in level than your character will result in an award of less alternate advancement experience. Some quests do not give achievement experience.
  • Defeating notorious enemies. The first time you kill any "named" monster that cons green or higher to you, you'll earn alternate advancement experience.
  • Acquiring rare treasure. The first time you loot any type of item that says "treasure" in its description, you'll earn alternate experience.
  • Exploring new places. Whenever you discover a new location and get Discovery Experience for it, you'll also earn alternate experience.
  • Conversion from adventure experience. After you reach the maximum adventuring level, all of the adventure experience that you earn will be converted into Alternate Advancement Experience as well. You can also use the Alternate Advancement Slider to contribute a portion of your adventuring experience, from 0 to 100%, before hitting the maximum level.
  • Completing collection quests. Some collection quests do not award alternate advancement experience.

Unlike some other games, you do not earn Alternate Advancement Points automatically each time you level. The more you focus on the above activities, the faster you'll earn Alternate Advancement Points.

Alternate Advancements are very significant to the performance and play style of your character. Many players are strongly motivated to do activities that earn Alternate Advancement Experience. If you spend a lot of your time questing, you'll typically earn at least one Alternate Advancement Point per level.

Your Alternate Advancement Trees

Файл:Bard AA Tree.jpg
An example Alternate Advancement Tree: this one is for the Bard classes.

Press L, or choose Alternate Advancement from the EQII Menu, to open the Alternate Advancement window. The first tab, called "Character Development", is where your Racial Traditions are listed; these are described later in this guide. The last three tabs contain your Alternate Advancement trees. Here you can browse the Alternate Advancements and spend the points that you earn.

You have three Alternate Advancement Trees that you can spend points on: a "Class" tree, a "Subclass" tree, and a "Shadows" tree.

  • The "Class" Tree typically grants new abilities and enhances your attributes, and is a good place to spend your first several points. Each branch of the Class tree focuses on a certain style of gameplay, and may change the way you approach combat. Two subclasses always share the same Class tree; for example, the Category:Warden and Category:Fury subclasses are both the Druid class and share the druid Class tree.
  • The "Subclass" Tree typically enhances your spells and combat arts, and is a good place to spend points after you have earned a branch of the Subclass tree. Points spent in the Subclass tree will gradually improve your character's overall performance.
  • The "Shadows" Tree starts off with general benefits, and provides more specific benefits to your class as you invest further in it. Each section of this tree is unlocked by first spending points in the Class and Subclass trees. Because of this, the Shadows tree is a focus for high-level characters.

Spending Alternate Advancement Points

Each time you earn a new Alternate Advancement Point, just click on an available Alternate Advancement in the tree to learn it (or to improve an existing one). If it's an activated ability, then you'll get a new icon in your Knowledge Book, on the Abilities page. Drag this new icon to your hotkey bar, then try it out!

The Alternate Advancement Trees show you the order of prerequisites for each ability. You must start at the top of the tree and 'buy' your way down the tree. When you've spent enough points on one ability, the next ability in the 'tree branch' will be unlocked. It takes about 20 points to unlock the best ability at the end of each 'branch'.

You can spend your achievement points in all three Alternate Advancement trees with a maximum of 50 points in each, until you reach level 70. At adventure level 71 the cap for each tree is raised to 70 (except for the Shadows tree which is limited to 60 points). The maximum number of points you can earn is now 250, with 100 spent points maximum each for the Class and Subclass trees and 70 spent points maximum for the Shadows tree, since the inclusion of the Sentinels' Fate expansion on February 21st 2010.

Changing your Mind

Your choices of Alternate Advancements are only semi-permanent. In your home city, you can visit an Advancement Counsel NPC to reset an entire Alternate Advancement tree and spend your points differently. The first respec (per tree) costs 10з; after that, 1п and 10п (though never higher than ten platinum). The cost resets after 30 days without a respec for a particular tree. You can also receive Classand Subclass respec cards, available through the Achievement Counsel NPCs. You can also use AA Mirrors, available through the commission crafting system to swap between a two different specs.

Racial Traditions

Main Article: Traditions

Every race in EQ2 has two starting Innate Abilities, and gets to choose a Racial Tradition every 10th level. You can view and select your Racial Traditions on the first tab of the Achievements window (press L or select Achievements from the EQII Menu). The Racial Traditions system is fairly well described in the window itself in-game.

Innate Abilities

Every race in EQ2 starts with two or three special Innate Abilities. These are shown in the Character Development tab in your Achievements window (press L or select Achievements from the EQII Menu). Some innate abilities are passive, while others are activated. If your race has an activated innate ability, then a hotkey was probably created automatically on your hotkey bar when your character was created. Otherwise, you'll find the activated ability in your Knowledge Book.

Choosing Traditions

Every 10th level (starting at level 10), you'll get to choose a new Racial Tradition. Your race has a unique list of ten Traditions to choose from. Once you reach level 80, you'll have enabled eight of them.

  • Some racial traditions are activated, and have a cooldown timer. These will be found in your Knowledge Book, in the Abilities section, and can be placed on your hotkey bar.
  • Some racial traditions are passive effects that are always in effect. These do not have hotkeys or effect icons.
  • Most races have at least one racial tradition that enhances a specific Tradeskill.

Changing Your Mind

As with Alternate Advancement, your choices of Racial Traditions are only semi-permanent. In your home city, any Advancement Counsel NPC can reset your Racial Traditions.

Taking Up a Tradeskill

Main Article: Taking up a Tradeskill

Your character actually has two classes: an Adventure class and a Tradeskill class. Your Tradeskill class has its own experience bar, and earns its own levels. You can see these in your Persona window. You even have a separate section in your Knowledge Book for Tradeskill abilities.

Initially, you are a generic Artisan. If you choose to develop your tradeskill, then you'll choose a Tradeskill Class later, as you rise in levels.

For more details, see the Taking up a Tradeskill User Guide.

Further Development

For more ways to develop your character, see the Goals Guide.


Руководства для новичков
Основы
Механика игры
Приключения

предыдущее:
Система заданий
Руководства пользователя
Панель Навигации
следующее:
Группы

EQ2 offers you numerous ways to develop your character. Each character may advance through 90 levels of experience in his chosen adventure class, and 90 levels in a tradeskill class that is chosen after creation. As a character advances in levels, it may be customized by earning up to 250 "achievement points", which are used to choose achievement abilities. Each adventure class has three trees of achievement abilities to invest in. In this guide, we will describe each of these development paths.

Experience

Файл:Xp bar.jpg
The experience bar. Current level shown to the left. Vitality indicator at the right end.

The most obvious way to develop your character is to earn levels in his class. You gain levels by filling your experience bar with experience points. There are several ways to earn experience points in EQ2:

  • By killing a non-trivial creature
  • By exploring a new location for the first time
  • By completing a quest

Your Experience Bar shows your progress through each level. The top half of the bar shows your overall progress toward 100%. The lower half of the bar is like a "magnifying glass", showing your progress through each 10% tick of the level. This magnified view is mainly useful at later levels, when experience accumulates more slowly.

Each time you fill another 10% experience toward your next level, you get a perk, as your health and power are instantly regenerated.

Tip: You can resize the experience bar if you want to see it in finer detail. Just right-click and choose Window Properties, then deselect "Lock this window" and "Click through". Now you can move or resize the experience bar to make it as long or short as you like.

Tradeskill Experience

In the previous section, we described adventure experience. There is also tradeskill experience. Your character has a second experience bar for tradeskill experience, which earns levels in his tradeskill. You can see this second experience bar in your Persona Window (press [P] to open it).

You earn tradeskill experience by crafting items. See the Taking Up a Tradeskill section below for details.

Alternate Advancement

Starting at level 10, you'll earn a third type of experience: alternate advancement (AA) experience. At this point, you'll have three experience bars. You can see your AA Experience bar in your Skills Window (press [L] to open it). This experience bar goes toward earning Alternate Advancement Points, which you use to customize your character. See the Alternate Advancement section below for details.

Vitality

When your character is well-rested, he earns twice as many experience points from every victory in combat. (There is also vitality for tradeskills.)

Each time you get double experience from vitality, you consume a bit of vitality. If you play for long periods of time, you may run out of vitality, at which point you'll stop earning double experience. How do you regain vitality that you've "burned"? Simple - it regenerates about 0.5% every hour, whether you're logged on or not. It takes about 1 week of real time to accumulate 100% vitality (if you started with none).

There's a little yellow arrow on your experience bar, which shows you the point on the bar at which your vitality will run out. If you have lots of vitality, then the arrow is probably at the end of the XP bar. Point your mouse at this arrow to see a tooltip about your vitality.

Debt

When you die, you incur experience debt. This debt shows up on your screen as a small amount of red on your XP bar. While you have debt, your combat victories will only give you half as much experience as usual. Debt will evaporate over a period of hours if you were to wait, but you can repay it immediately by killing a handful of monsters. You may also use a Wand of Forgiveness, but these are a one off /claim item with only three charges.

Disabling Experience Gain

You can choose to disable experience gain. To do so, right-click the experience bar and choose one of the "Disable Combat Experience" options.

Why would you want to do this? Well, you might be working on a dungeon or a series of quests, and you don't want to outlevel them before you're finished. Or maybe you want to accumulate more Achievement Points (see below) before you move on to your next level. Each person has their own reasons why they might want to slow down their character's progression. For some players, it doesn't make sense.

One popular way of playing EQ2 is to disable combat experience, so that character advancement comes purely through completing quests. Doing this will double or triple how long it takes for you to complete each level, and will allow you to complete nearly every quest in Norrath at the intended level on a single character. This is more commonly done at the lower levels, before level 50.

Alternate Advancement

Main Articles: Alternate Advancement, Alternate Advancement abilities

Alternate Advancements are the principle way of customizing your character. You'll begin earning Alternate Advancement Experience at level 10. Each time you fill up your Alternate Advancement Experience bar, you'll earn a point. You'll spend these points to learn special abilities and powers that specialize your character. These abilities are often called "AAs", which is shorthand for "Alternate Advancements" or "Alternate Advancement abilities".

You earn Alternate Advancement Experience by:

  • Completing quests. Generally quests that are level 10 or higher give alternate advancement experience. If it's repeatable, then you get alternate advancement experience the first time only. To maximize alternate advancement experience gain from quests, only turn in a quest when it becomes the same level as your character, or lower. Turning in quests higher in level than your character will result in an award of less alternate advancement experience. Some quests do not give achievement experience.
  • Defeating notorious enemies. The first time you kill any "named" monster that cons green or higher to you, you'll earn alternate advancement experience.
  • Acquiring rare treasure. The first time you loot any type of item that says "treasure" in its description, you'll earn alternate experience.
  • Exploring new places. Whenever you discover a new location and get Discovery Experience for it, you'll also earn alternate experience.
  • Conversion from adventure experience. After you reach the maximum adventuring level, all of the adventure experience that you earn will be converted into Alternate Advancement Experience as well. You can also use the Alternate Advancement Slider to contribute a portion of your adventuring experience, from 0 to 100%, before hitting the maximum level.
  • Completing collection quests. Some collection quests do not award alternate advancement experience.

Unlike some other games, you do not earn Alternate Advancement Points automatically each time you level. The more you focus on the above activities, the faster you'll earn Alternate Advancement Points.

Alternate Advancements are very significant to the performance and play style of your character. Many players are strongly motivated to do activities that earn Alternate Advancement Experience. If you spend a lot of your time questing, you'll typically earn at least one Alternate Advancement Point per level.

Your Alternate Advancement Trees

Файл:Bard AA Tree.jpg
An example Alternate Advancement Tree: this one is for the Bard classes.

Press L, or choose Alternate Advancement from the EQII Menu, to open the Alternate Advancement window. The first tab, called "Character Development", is where your Racial Traditions are listed; these are described later in this guide. The last three tabs contain your Alternate Advancement trees. Here you can browse the Alternate Advancements and spend the points that you earn.

You have three Alternate Advancement Trees that you can spend points on: a "Class" tree, a "Subclass" tree, and a "Shadows" tree.

  • The "Class" Tree typically grants new abilities and enhances your attributes, and is a good place to spend your first several points. Each branch of the Class tree focuses on a certain style of gameplay, and may change the way you approach combat. Two subclasses always share the same Class tree; for example, the Category:Warden and Category:Fury subclasses are both the Druid class and share the druid Class tree.
  • The "Subclass" Tree typically enhances your spells and combat arts, and is a good place to spend points after you have earned a branch of the Subclass tree. Points spent in the Subclass tree will gradually improve your character's overall performance.
  • The "Shadows" Tree starts off with general benefits, and provides more specific benefits to your class as you invest further in it. Each section of this tree is unlocked by first spending points in the Class and Subclass trees. Because of this, the Shadows tree is a focus for high-level characters.

Spending Alternate Advancement Points

Each time you earn a new Alternate Advancement Point, just click on an available Alternate Advancement in the tree to learn it (or to improve an existing one). If it's an activated ability, then you'll get a new icon in your Knowledge Book, on the Abilities page. Drag this new icon to your hotkey bar, then try it out!

The Alternate Advancement Trees show you the order of prerequisites for each ability. You must start at the top of the tree and 'buy' your way down the tree. When you've spent enough points on one ability, the next ability in the 'tree branch' will be unlocked. It takes about 20 points to unlock the best ability at the end of each 'branch'.

You can spend your achievement points in all three Alternate Advancement trees with a maximum of 50 points in each, until you reach level 70. At adventure level 71 the cap for each tree is raised to 70 (except for the Shadows tree which is limited to 60 points). The maximum number of points you can earn is now 250, with 100 spent points maximum each for the Class and Subclass trees and 70 spent points maximum for the Shadows tree, since the inclusion of the Sentinels' Fate expansion on February 21st 2010.

Changing your Mind

Your choices of Alternate Advancements are only semi-permanent. In your home city, you can visit an Advancement Counsel NPC to reset an entire Alternate Advancement tree and spend your points differently. The first respec (per tree) costs 10з; after that, 1п and 10п (though never higher than ten platinum). The cost resets after 30 days without a respec for a particular tree. You can also receive Classand Subclass respec cards, available through the Achievement Counsel NPCs. You can also use AA Mirrors, available through the commission crafting system to swap between a two different specs.

Racial Traditions

Main Article: Traditions

Every race in EQ2 has two starting Innate Abilities, and gets to choose a Racial Tradition every 10th level. You can view and select your Racial Traditions on the first tab of the Achievements window (press L or select Achievements from the EQII Menu). The Racial Traditions system is fairly well described in the window itself in-game.

Innate Abilities

Every race in EQ2 starts with two or three special Innate Abilities. These are shown in the Character Development tab in your Achievements window (press L or select Achievements from the EQII Menu). Some innate abilities are passive, while others are activated. If your race has an activated innate ability, then a hotkey was probably created automatically on your hotkey bar when your character was created. Otherwise, you'll find the activated ability in your Knowledge Book.

Choosing Traditions

Every 10th level (starting at level 10), you'll get to choose a new Racial Tradition. Your race has a unique list of ten Traditions to choose from. Once you reach level 80, you'll have enabled eight of them.

  • Some racial traditions are activated, and have a cooldown timer. These will be found in your Knowledge Book, in the Abilities section, and can be placed on your hotkey bar.
  • Some racial traditions are passive effects that are always in effect. These do not have hotkeys or effect icons.
  • Most races have at least one racial tradition that enhances a specific Tradeskill.

Changing Your Mind

As with Alternate Advancement, your choices of Racial Traditions are only semi-permanent. In your home city, any Advancement Counsel NPC can reset your Racial Traditions.

Taking Up a Tradeskill

Main Article: Taking up a Tradeskill

Your character actually has two classes: an Adventure class and a Tradeskill class. Your Tradeskill class has its own experience bar, and earns its own levels. You can see these in your Persona window. You even have a separate section in your Knowledge Book for Tradeskill abilities.

Initially, you are a generic Artisan. If you choose to develop your tradeskill, then you'll choose a Tradeskill Class later, as you rise in levels.

For more details, see the Taking up a Tradeskill User Guide.

Further Development

For more ways to develop your character, see the Goals Guide.


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