LU53 — различия между версиями

Материал из Энциклопедия EverQuest II
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==Шейдеры 3.0==
 
==Шейдеры 3.0==
 
*Обработка теней будет передана на видеокарту (GPU), если она совместима с шейдерами версии 3.0
 
*Обработка теней будет передана на видеокарту (GPU), если она совместима с шейдерами версии 3.0
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==Система достижений==
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If you’ve played any games on Xbox Live, Steam or the PS3, then you should be familiar with an achievement system that allows you to compare your in-game accomplishments with other players. We’ve discussed adding a system like this to EQII for quite some time and today we’d like to announce that this system will be coming soon.
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How does the Achievement System work?
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EverQuest II will start off with hundreds of achievements in all areas of game play. These will include achievements related to combat, tradeskills, exploration, harvesting, you name it! Similar to the quest system, the game will recognize when you do something that updates an achievement. When you’ve completed all the requirements for an achievement, you and the players around you will be notified of your accomplishment. Some achievements might even reward you with titles or other items.
 +
 +
Each achievement will have a point value based on the difficulty of earning the achievement. Your overall point score will serve as a quick method of comparing your accomplishments with other players. You’ll also be able to view the achievements of other players simply by inspecting them.
 +
 +
We already have Achievements in the game. What will the system be called?
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This has been a source of discussion for quite a long time internally. We’ve gone through many different names and none of them just feel right to us. After lots of debate, we felt the best thing for the game, long term, would be to bite the bullet and rename the existing achievement system. So the existing achievements that you earn through achievement XP will inherit the name from EverQuest Live and become the Alternate Advancement System. You’ll continue to earn “AA” points the same way, and can spend those points in your “AA” trees. We hope this will be an easy transition as many players are already familiar with this name.
 +
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The new system will be referred to as the Achievement System, and “Achievements” are the badges or trophies that you earn by completing tasks around the world of Norrath. We also plan on converting the existing “Slayer” quests into the new Achievement System since they are virtually the same concept.
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What do you think?
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Our goal with the Achievement System is to give you another method of progression through the game. It’s a great system for quantifying your accomplishments and encourages friendly competition between players. We think this will be a fun addition to EQII and would like to hear your feedback. So, let us know what you think!

Версия 21:06, 30 июня 2009

Первая информация по обновлению LU53 была официально анонсирована на игровой выставке SOE "Fan Faire 2009" 26 июня.

Осколок Любви

Авто-обучение

  • В игру вводится система авто-обучения, которая позволит уменьшать текущий уровень персонажа до желаемого уровня. Для этого больше не потребуется приглашать в группу другого игрока нужного уровня - для изменения левела необходимо будет посетить специального НПС в одном из городов и указать (с шагом в 5 уровней, т.е. 25, 30, 35 и т.д.) что вам нужно.

Зоны

  • Появится новый инстанс Осколок Любви (The Shard of Love)
  • Обещан инстанс Miraguls Planar Shard, который будет скалироваться под уровень персонажа и, возможно, использовать систему выбора сложности.
  • Будет сделан ревамп зоны Громовые Степи.
Осколок Любви

Шейдеры 3.0

  • Обработка теней будет передана на видеокарту (GPU), если она совместима с шейдерами версии 3.0

Система достижений

If you’ve played any games on Xbox Live, Steam or the PS3, then you should be familiar with an achievement system that allows you to compare your in-game accomplishments with other players. We’ve discussed adding a system like this to EQII for quite some time and today we’d like to announce that this system will be coming soon.

How does the Achievement System work?

EverQuest II will start off with hundreds of achievements in all areas of game play. These will include achievements related to combat, tradeskills, exploration, harvesting, you name it! Similar to the quest system, the game will recognize when you do something that updates an achievement. When you’ve completed all the requirements for an achievement, you and the players around you will be notified of your accomplishment. Some achievements might even reward you with titles or other items.

Each achievement will have a point value based on the difficulty of earning the achievement. Your overall point score will serve as a quick method of comparing your accomplishments with other players. You’ll also be able to view the achievements of other players simply by inspecting them.

We already have Achievements in the game. What will the system be called?

This has been a source of discussion for quite a long time internally. We’ve gone through many different names and none of them just feel right to us. After lots of debate, we felt the best thing for the game, long term, would be to bite the bullet and rename the existing achievement system. So the existing achievements that you earn through achievement XP will inherit the name from EverQuest Live and become the Alternate Advancement System. You’ll continue to earn “AA” points the same way, and can spend those points in your “AA” trees. We hope this will be an easy transition as many players are already familiar with this name.

The new system will be referred to as the Achievement System, and “Achievements” are the badges or trophies that you earn by completing tasks around the world of Norrath. We also plan on converting the existing “Slayer” quests into the new Achievement System since they are virtually the same concept.

What do you think?

Our goal with the Achievement System is to give you another method of progression through the game. It’s a great system for quantifying your accomplishments and encourages friendly competition between players. We think this will be a fun addition to EQII and would like to hear your feedback. So, let us know what you think!

Первая информация по обновлению LU53 была официально анонсирована на игровой выставке SOE "Fan Faire 2009" 26 июня.

Осколок Любви

Авто-обучение

  • В игру вводится система авто-обучения, которая позволит уменьшать текущий уровень персонажа до желаемого уровня. Для этого больше не потребуется приглашать в группу другого игрока нужного уровня - для изменения левела необходимо будет посетить специального НПС в одном из городов и указать (с шагом в 5 уровней, т.е. 25, 30, 35 и т.д.) что вам нужно.

Зоны

  • Появится новый инстанс Осколок Любви (The Shard of Love)
  • Обещан инстанс Miraguls Planar Shard, который будет скалироваться под уровень персонажа и, возможно, использовать систему выбора сложности.
  • Будет сделан ревамп зоны Громовые Степи.
Осколок Любви

Шейдеры 3.0

  • Обработка теней будет передана на видеокарту (GPU), если она совместима с шейдерами версии 3.0