Шаблон:Loc — различия между версиями
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− | <includeonly> | + | <includeonly>{{#switch:{{uc:{{{1}}}}} |
− | |X= <!-- suppress all output --> | + | | X = <!-- suppress all output --> |
− | |*= | + | | * = см. ниже |
− | |#default = ( {{#if: {{{1|}}}|{{#replace:{{{1}}}|,|}}|[[:Category: | + | | #default = ( {{#if: {{{1|}}}|{{#expr:{{#replace:{{{1}}}|,|}} round 0}}|[[:Category:Не указана координата X|?]][[Category:Не указана координата X]]}}, {{#if: {{{2|}}}|{{#expr:{{#replace:{{{2}}}|,|}} round 0}}|[[:Category:Не указана координата Z|0]][[Category:Не указана координата Z]]}}, {{#if: {{{3|}}}|{{#expr:{{#replace:{{{3}}}|,|}} round 0}}|[[:Category:Не указана координата Y|?]][[Category:Не указана координата Y]]}} ) {{#if:{{{1|}}}{{{2|}}}{{{3|}}}|{{Push2CB|/waypoint {{#if:{{{1|}}}|{{#replace:{{{1}}}|,|}}|0}}, {{#if:{{{2|}}}|{{#replace:{{{2}}}|,|}}|0}}, {{#if:{{{3|}}}|{{#replace:{{{3}}}|,|}}|0}}}}|}}}}{{#if: {{{uid|}}}{{{zid|}}}| {{Link2EQ2Map|{{{uid|}}}|zid={{{zid|}}}}}}}</includeonly><noinclude> |
{{Loc/Doc}} | {{Loc/Doc}} | ||
{{TemplateHelper}} | {{TemplateHelper}} | ||
</noinclude> | </noinclude> |
Текущая версия на 22:21, 18 октября 2012
Use this template to include a location in an article. This is preferred so that all coords on this system maintain a standardized appearance.
Location Coordinates in EverQuest II are mapped using an inverted Cartesian Coordinates system. When you use the /loc command in-game, the results appear in the form (x,z,y), but unlike the normal Cartesian system, x and y grow smaller as you move East or North, and larger as you move West or South.
Region IV +x, -y |
Region III -x, -y |
---|---|
Region I +x, +y |
Region II -x, +y |
Parameters
- x coordinate: This is the East-West location, but values grow larger as you go West.
- z coordinate: This is the Elevation, in the normal orientation. Lower is smaller, higher is larger.
- y coordinate: This is the North-South location, but values grow larger as you go South.
- uid - (Optional) If set, a link to EQ2MAP will appear to the right of the Location.
If the x coord is an Asterisk (*), ( see below ) will be displayed. This is useful when a mob has multiple locations. Be sure to include a section on the page with the locations!
If the x coord is an X (upper or lower case) this template will return with no output and no links created! This is useful when a mob has no fixed spawn point and roams all over, or has so many spawn points that any specific location is pointless.
Usage
{{Loc|x|z|y|uid=}}
Examples
{{Loc|-490|-40|-89|uid=597}}
Output: ( -490, -40, -89 ) /waypoint -490, -40, -89
{{Loc|*}}
Output: см. ниже
{{Loc|x}}
Output:
{{Loc|-490|-40|}}
Output: ( -490, -40, ? ) /waypoint -490, -40, 0 - Created link to Category:Не указана координата Y
{{Loc|-490||-89}}
Output: ( -490, 0, -89 ) /waypoint -490, 0, -89 - Created link to Category:Не указана координата Z
- NOTE: If you are in-game and need to find something that only shows the x-y and not the z, substitute 0 for z and use /waypoint x,0,y then look at your map... X marks the spot and the wisp trail will point the way although it may be a little off!
{{Loc||-40|-89}}
Output: ( ?, -40, -89 ) /waypoint 0, -40, -89 - Created link to Category:Не указана координата X
{{Loc|X|uid=1005}}
Output: - x,z,y supressed, link to eq2map project made
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