Фиррот

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EverQuest II информация о зоне
[править]
Появилась в
(обновление/дополнение)
Расколотые Земли Фирр
Диапазон уровней 34-44
Приграничные зоны Громовые Степи, Храм Казика-Туле, Очищение Бухты, Лагуна Трепета, Затерянная деревня Кугуп, Осколок Страха
Тип зоны Общедоступные зоны (устарело)
Серии заданий Серия Фиррот

Что значит эта информация?



История и География

The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora. Ruins of attempted civilizations rest all about vines and roots entwined around stone, the jungle reclaiming itself. Only the tribal lizardmen have been able to maintain a long existence with this land and it is with great respect for the dangerous jungle that they still remain.

-- from A Tour of the Feerrott
Файл:Thule Camp.jpg
Thule Camp, a typical Lizardman camp

The Feerrott is a jungle with dense vegetation that hide dangers, and twisted trees that impede travel. Impassable ridges divide the zone into valleys, and force travelers to take detours. Many creatures are airborne and easily overlooked. Ruins of both the Rallosian (ogre) and Lizardman civilizations are found throughout the jungle.

A network of ancient roads connect almost all valleys with each other. The roads are unsafe, but a traveller won't get get lost following them. The Anaconda River and The Greenblood River follow fairly straight routes north-south and east-west, respectively, starting just outside The Hidden Camp. The rivers can be followed to cross the zone quickly, but they too contain hidden dangers.

In the middle of the zone rises The Tower of Vul, where creatures of The Void have made an incursion into the world of Norrath. Far to the east, the Gulch of Thule separates the main part of the zone from the most dangerous areas. All creatures beyond the gulch are above level 40. The Lizardman stronghold of The Temple of Cazic-Thule lays beyond the gulch. In a cave beyond the temple lies a portal to the Shard of Fear, a remnant of the realm of the Lizardmen's god.

Карта

Фиррот карта.jpg

Путешествие в другие зоны

Travel by sea to the Feerrott by clicking on the mariner bell on the Dead River Docks in the Thundering Steppes.

An Ulteran Spire is found in The Hidden Camp, which allows travel to and from The Bonemire in the Overrealm.

Travel within the Feerrott is done entirely by foot. Many impassable obstacles exist within the dense jungle. Follow the roads or rivers to find your way from one valley to the next.

Путешествие по зоне

Поселения

A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the Froglok Timeline to earn access to the village The Hidden Village of Kugup, which is located on the eastern side of the Feerrott, south of Fear Camp. This instanced village has merchants but no mender.

Инстансы

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Cleansing of the Cove 35-40 Solo Instance 30 min
The Obelisk of Lost Souls 38-48 Group Shared Dungeon
The Temple of Cazic-Thule 41-50 Group Shared Dungeon
Shard of Fear 70-75 Group Instance 2 hours


Raid Name Level Range Target Audience Typical Duration Lockout (on Success)
The Trembling Lagoon 35-45 2 Groups 45 min 3 days 15 hours
A Meeting of the Minds 45-50 4 Groups 15 min 3 days 15 hours
Spirits of the Lost 50-55 4 Groups 2 hours 5 days 20 hours

Точки возрождения

Собираемые ресурсы

В зоне можно собирать ресурсы Тир 5

EverQuest II информация о зоне
[править]
Появилась в
(обновление/дополнение)
Расколотые Земли Фирр
Диапазон уровней 34-44
Приграничные зоны Громовые Степи, Храм Казика-Туле, Очищение Бухты, Лагуна Трепета, Затерянная деревня Кугуп, Осколок Страха
Тип зоны Общедоступные зоны (устарело)
Серии заданий Серия Фиррот

Что значит эта информация?



История и География

The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora. Ruins of attempted civilizations rest all about vines and roots entwined around stone, the jungle reclaiming itself. Only the tribal lizardmen have been able to maintain a long existence with this land and it is with great respect for the dangerous jungle that they still remain.

-- from A Tour of the Feerrott
Файл:Thule Camp.jpg
Thule Camp, a typical Lizardman camp

The Feerrott is a jungle with dense vegetation that hide dangers, and twisted trees that impede travel. Impassable ridges divide the zone into valleys, and force travelers to take detours. Many creatures are airborne and easily overlooked. Ruins of both the Rallosian (ogre) and Lizardman civilizations are found throughout the jungle.

A network of ancient roads connect almost all valleys with each other. The roads are unsafe, but a traveller won't get get lost following them. The Anaconda River and The Greenblood River follow fairly straight routes north-south and east-west, respectively, starting just outside The Hidden Camp. The rivers can be followed to cross the zone quickly, but they too contain hidden dangers.

In the middle of the zone rises The Tower of Vul, where creatures of The Void have made an incursion into the world of Norrath. Far to the east, the Gulch of Thule separates the main part of the zone from the most dangerous areas. All creatures beyond the gulch are above level 40. The Lizardman stronghold of The Temple of Cazic-Thule lays beyond the gulch. In a cave beyond the temple lies a portal to the Shard of Fear, a remnant of the realm of the Lizardmen's god.

Карта

Фиррот карта.jpg

Путешествие в другие зоны

Travel by sea to the Feerrott by clicking on the mariner bell on the Dead River Docks in the Thundering Steppes.

An Ulteran Spire is found in The Hidden Camp, which allows travel to and from The Bonemire in the Overrealm.

Travel within the Feerrott is done entirely by foot. Many impassable obstacles exist within the dense jungle. Follow the roads or rivers to find your way from one valley to the next.

Путешествие по зоне

Поселения

A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the Froglok Timeline to earn access to the village The Hidden Village of Kugup, which is located on the eastern side of the Feerrott, south of Fear Camp. This instanced village has merchants but no mender.

Инстансы

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Cleansing of the Cove 35-40 Solo Instance 30 min
The Obelisk of Lost Souls 38-48 Group Shared Dungeon
The Temple of Cazic-Thule 41-50 Group Shared Dungeon
Shard of Fear 70-75 Group Instance 2 hours


Raid Name Level Range Target Audience Typical Duration Lockout (on Success)
The Trembling Lagoon 35-45 2 Groups 45 min 3 days 15 hours
A Meeting of the Minds 45-50 4 Groups 15 min 3 days 15 hours
Spirits of the Lost 50-55 4 Groups 2 hours 5 days 20 hours

Точки возрождения

Собираемые ресурсы

В зоне можно собирать ресурсы Тир 5