Техномагия
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Техномагия - это Вторичное ремесло, позволяющее ремесленникам ломать ценные, легендарные, работы мастера, и эпические вещи, получая компоненты, которые можно использовать для создания украшений. Украшения можно добавлять к другому снаряжению для его улучшения, добавления эффектов, не присущих этим вещам в их первозданном виде.
Содержание
Основы
Как только вы получите профессию техномага, ваш навык преобразования будет равен 1. Ваш максимальный уровень навыка рассчитывается по формуле: ваш ремесленный или боевой (тот, который больше) уровень, умноженный на 5. Для того, чтобы начать повышать свой навык преобразования, вам нужно начать преобразовывать предметы с его помощью. Разумеется, вы можете повышать навык, начав сразу создавать украшения с использованием умений навыка преобразования, но для этого вам потребуются компоненты.
Как стать техномагом?
Для того, чтобы стать техномагом, вам нужно: быть ремесленником, иметь установленное дополнение Echoes of Faydwer и посетить одного из Transmuter Trainer:
- Tyla Maki находится на правой стороне пристани в зоне Горы Батчерблока;
- Noora Maki находится в Келетине по координатам: ( 438, 89, 236 ) /waypoint 438, 89, 236.
Что можно преобразовывать?
Предметы, которые вы можете сломать по ценности начинаются с категории "Ценные", включая Адепты. Вы можете также ломать предметы более высокого качества такие, как: легндарные, работы мастера и эпические, включая Адепт III и Мастер I. Вы не можете ломать следующие предметы: свитки Ученик IV (не смотря на то, что они "Ценные"), предметы с флагами НЕТ СТОИМ. и УКРАШЕН., предметы без уровня такие, как мебель.
При преобразовании предметов вы можете получить один или два (редко) из следующих компонентов:
Тип предмета | Обычный результат | Редкий результат |
---|---|---|
Ценный | Фрагмент | Порошок |
Адепт I | Фрагмент | Порошок |
Работа мастера | Фрагмент | Порошок |
Адепт III | Порошок | Энергия |
Легендарный | Порошок | Энергия |
Эпический | Энергия | Мана |
Each item that you break down will become either one, or the other, or both of the raws possible from that type of item. This can make transmuting very expensive especially in later tiers as the cost of each adornment in raw materials increases as the rarity of the adornment and the tier of the adornment go up.
Transmuting Odds
For each type of item
Item Type | Mana | Infusion | Powder | Fragment | #Tests |
---|---|---|---|---|---|
Treasured items | NA | NA | 263 (~26%) | 773 (~78%) | 988 |
Adept1 spell books | NA | NA | 390 (~27%) | 1138 (~78%) | 1464 |
Mastercrafted (NOT AD3) | NA | NA | 14 (~~31%) | 33 (~~73%) | 45 |
Adept3 spells | NA | 35 (~22%) | 115 (~84%) | NA | 137 |
Legendary | NA | 14 (~29%) | 36 (~75%) | NA | 48 |
Fabled | 5 (~~24%) | 17 (~~81%) | NA | NA | 21 |
Caution, the numbers above are actual tests results, they might not reflect precisely the real chance of getting these results. Percentage values preceded by ~~ are particularly unsafe to rely upon: they are based on way too few tests.
Note that sometimes, you'll get 2 products (1 common and 1 uncommon) from a single transmutation. (Which is why the column with the total number of tests is often less than the sum of the individual products columns)
If you have data you want to add, just increase the numbers in the appropriate columns and reactualize the % info accordingly. Example, if you transmuted 10 Treasured items and got 7 times a fragment result, once a fragment+powder result and twice a powder result, you would add up 3 to powder, 8 to fragment & 10 to #Tests on the treasured row.
Testing procedure: To avoid any human bias, it is very important to decide BEFORE you transmute an item if you will record the result or not. This is because human mind has a tendency to remember and be excited more by some results than by others.
Also the probability of these break down statistics may change from tier to tier.
Leveling
In order to increase Transmuting skill above 1, the easiest thing to do is find items at level 1 to 5 and break them down. You can increase your Transmute skill up to 100 simply by breaking down items. You usually can break items 5 levels higher than your Transmuting skill divided by 5. That is, if you have a Transmute skill of 60, you can break a level 17 item (60 divided by 5 = 12 plus 5 is 17). The closer an item level is the the maximum level you can transmute, the higher your chance of getting a skill up.
The challenge in raising your skill comes at skill 100. At this point, you cannot gain skill ups by breaking items anymore. Instead, you must create adornments using the transmuting recipes from the "Enigma of Transmuting" and "Enigma of Transmuting Advanced" lines of recipes books. An easy way to have only those recipes show up in your recipe book is to set up a filter on the transmuting skill. The other adornment making recipes (the ones requiring for example Alchemy or Woodworker skill to use) do NOT offer a chance at transmuting skill-up. The fragments and powders that you get from breaking items are used in all of your adornment making recipes. You need 50 skill ups to completely advance out of a transmuting tier. You don't get a skill up on every combine. It takes a large amount of subcomponents in order to gain enough skill to scribe the next Enigma of Transmuting volume.
Making a white con Transmuting recipe offers about a 50% chance of getting a skill up. Making a grey con recipe offers a 20 to 25% (estimated) chance of getting a skill up.
The chance of getting a skill up is apparently unaffected by the rarity of the item created (treasured, legendary or fabled) or the quality of the produced item (crude, shaped, normal or pristine) but making a higher quality gives you back some of the components used in the recipe. It sometimes seems that certain recipes have a higher chance of granting a skill up, but this impression may be a statistical fluke. (Data from a statistically meaningful test would help clarify this.)
Skillup Odds
Recipe Color Con | SkillUp | Tests | Found % | SOE Official % |
---|---|---|---|---|
Grey | 19 | 87 | 21.8% | 25% |
Green | 0 | 1 | 0% | ? |
Blue | 114 | 215 | 53.0% | ? |
White | 57 | 97 | 58.8% | 50% |
Yellow | 33 | 54 | 61.1% | ? |
Ingredients
Tiered Ingredients
Тир | Кусок | Порошок | Энергия | Мана | Изображения по тирам |
---|---|---|---|---|---|
T1 | Лазурита | Ультеранский | Земли | Рафинированная | |
T2 | Коралла | Эфирный | Воздуха | Обработанная | |
T3 | Яшмы | Фантомный | Огня | Осветленная | |
T4 | Опала | Неземной | Воды | Очищенная | |
T5 | Рубина | Призрачный | Кошмаров | Природная | |
T6 | Жемчуга | Воображаемый | Грез | Опалесцирующая | |
T7 | Лунного камня | Иллюзорный | Иллюзий | Затвердевшая | |
T8 | Изумруда | Священный | Жизни | Кристаллизированная | |
T9 | Камня Подножия | Пустоты | Пустоты | Дистиллированная | |
T10 | Велия | Заиндевевший | Льда | Заиндевевшая |
Ingredients Pricing
Ingredients pricing is of course dependent on server and day-to-day price fluctuations but some things seem to be true on most servers at most times: In early tiers, powders are the bottleneck, because early tier treasured recipes require very few fragments. Infusion are also very cheap at early tiers because people are mostly doing Treasured recipes at those levels in order to skill-up quickly.
At Tier 4 or 5 and above, the price on fragments will rocket up and the price on powders will go down. This is because higher tiers' treasured recipes require more fragments and transmuters end up with too many powders on their hands.
Prices for infusions and Mana tend to increase each tier and skyrocket at Tier 7.
As you can see, leveling Transmutation can quickly become very pricey, especially since finished products from recipes that allow skill-ups are virtually valueless. If you go the transmuter way, check prices of all kinds (treasure, legendary, adept 3, harvested rares, powder, etc) at the broker and decide what is cheaper for you (level off T1 recipes or on your current Tier). You could also go harvest and loot or create a new low level character for just that purpose.
Recipes
Transmuting Advanced volumes have recipes that also use Infusions and Mana, but these volumes (called Enigmas) are body drops off mobs in any zone; the level of the mob will directly determine what tier of book can drop. They cannot merely be purchased off EoF vendors.
Transmuter recipe books:
Essentials
Enigma of Transmuting Volume 1
Enigma of Transmuting Volume 2
Enigma of Transmuting Volume 3
Enigma of Transmuting Volume 4
Enigma of Transmuting Volume 5
Enigma of Transmuting Volume 6
Enigma of Transmuting Volume 7
Enigma of Transmuting Volume 8
Advanced
Enigma of Transmuting Advanced Volume 1
Enigma of Transmuting Advanced Volume 2
Enigma of Transmuting Advanced Volume 3
Enigma of Transmuting Advanced Volume 4
Enigma of Transmuting Advanced Volume 5
Enigma of Transmuting Advanced Volume 6
Enigma of Transmuting Advanced Volume 7
Enigma of Transmuting Advanced Volume 8
Skills
Unlike primary tradeskill classes, transmuters only receive one set of abilities which is not upgradable. Transmuters receive a skill, Transmute, which allows them to break down transmutable items. Transmuters also have four counters to aid in crafting: