Сарнак (раса персонажей)

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Описание при выборе расы персонажа в игре
Сарнак Мужчина
Сарнак Женщина
Информация о расе
Стартовые города: Горовин
Параметры
Сила: 21
Ловкость: 17
Выносливость: 23
Интеллект: 15
Мудрость: 24
Сопротивление
Стихии:
Магии: 9
Гибельному: 9

Overview

"So the Sarnak had their own little bit of drama going on while they found their whole race under attack. And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously. These are people at war and people at war do extreme things. We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering. Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results. What you're going to see is two distinct kinds of Sarnak. There are the Sarnak NPC's that people are very familiar with that still live in Chardok. Then you've got this new kind of Sarnak that is essentially developed for the express purpose of fighting off the Iksar in a move of desperation for the survival of the race and what happened is the Iksar forces essentially went on an extermination misson. These guys became the most hunted people ever because they actually did have the power to do significant harm to the Iksar Empire. So what you ended up with was a certain group of them being hidden away. They're tucked off in a place where they can't be found and the idea is that the Iksar Empire is assuming right now that all of the Sarnaks who are now a threat to them are dead. So as a brand new Sarnak you come into this world and you are one of the ones that is destined to be the powerful ones to go back against the Iksar Empire and you are doing this from the safety of growing up in the islands of Timorous Deep." <ref name="Rise of Kunark interview with Scott Hartsman">http://eq2.allakhazam.com/db/guides.html?guide=986 Allakhazam's Magical Realm: Community Interviews: Rise of Kunark interview with Scott Hartsman</ref>


Racial Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Weapon Production -10% Weaponsmith power cost Permanent
Reflexive Landing -25% Falling damage Permanent
Stride +5% movement speed Permanent
Junglewalk -25% movement penalty from snares Permanent
Spirituality +3% Divine Resistance Permanent
Insight +5 Wis Permanent
Carpenter's Touch +5 Sculpting Permanent
Fire Breath Heat Front-Arc AoE, 3 targets Instant, 2 min recast
Break Will +2% Bonus to Un-Resistablility of Taunts/Spells Permanent
Herbal Supplementation 2% Melee crit or Healing crit, +5 Crushing or Ministration Permanent
Innate Abilities
Name Effect Duration
Hunter's Fury +50% movement speed 36 sec, 5 min recast
Gathering .5 second reduction to all harvesting times Permanent
Fish Vision Grants fish vision to the caster 2h duration,2 sec recast

References

<references/>

Описание при выборе расы персонажа в игре
Сарнак Мужчина
Сарнак Женщина
Информация о расе
Стартовые города: Горовин
Параметры
Сила: 21
Ловкость: 17
Выносливость: 23
Интеллект: 15
Мудрость: 24
Сопротивление
Стихии:
Магии: 9
Гибельному: 9

Overview

"So the Sarnak had their own little bit of drama going on while they found their whole race under attack. And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously. These are people at war and people at war do extreme things. We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering. Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results. What you're going to see is two distinct kinds of Sarnak. There are the Sarnak NPC's that people are very familiar with that still live in Chardok. Then you've got this new kind of Sarnak that is essentially developed for the express purpose of fighting off the Iksar in a move of desperation for the survival of the race and what happened is the Iksar forces essentially went on an extermination misson. These guys became the most hunted people ever because they actually did have the power to do significant harm to the Iksar Empire. So what you ended up with was a certain group of them being hidden away. They're tucked off in a place where they can't be found and the idea is that the Iksar Empire is assuming right now that all of the Sarnaks who are now a threat to them are dead. So as a brand new Sarnak you come into this world and you are one of the ones that is destined to be the powerful ones to go back against the Iksar Empire and you are doing this from the safety of growing up in the islands of Timorous Deep." <ref name="Rise of Kunark interview with Scott Hartsman">http://eq2.allakhazam.com/db/guides.html?guide=986 Allakhazam's Magical Realm: Community Interviews: Rise of Kunark interview with Scott Hartsman</ref>


Racial Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Weapon Production -10% Weaponsmith power cost Permanent
Reflexive Landing -25% Falling damage Permanent
Stride +5% movement speed Permanent
Junglewalk -25% movement penalty from snares Permanent
Spirituality +3% Divine Resistance Permanent
Insight +5 Wis Permanent
Carpenter's Touch +5 Sculpting Permanent
Fire Breath Heat Front-Arc AoE, 3 targets Instant, 2 min recast
Break Will +2% Bonus to Un-Resistablility of Taunts/Spells Permanent
Herbal Supplementation 2% Melee crit or Healing crit, +5 Crushing or Ministration Permanent
Innate Abilities
Name Effect Duration
Hunter's Fury +50% movement speed 36 sec, 5 min recast
Gathering .5 second reduction to all harvesting times Permanent
Fish Vision Grants fish vision to the caster 2h duration,2 sec recast

References

<references/>