Сарнак (раса персонажей) — различия между версиями

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== Overview ==
+
== Обзор ==
 
"So the Sarnak had their own little bit of drama going on while they found their whole race under attack.  And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously.   
 
"So the Sarnak had their own little bit of drama going on while they found their whole race under attack.  And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously.   
 
These are people at war and people at war do extreme things.  We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering.  Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results.  
 
These are people at war and people at war do extreme things.  We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering.  Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results.  
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== Racial Traditions ==
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== Традиции Сарнаков ==
  
 
{| border=1 style="background-color:#f5faff;;border:1px solid #a3bfb1"
 
{| border=1 style="background-color:#f5faff;;border:1px solid #a3bfb1"
 
|- style="background-color:#cee0f2"
 
|- style="background-color:#cee0f2"
! colspan=3 | Choose one of these every 10th level up to 80.
+
! colspan=3 | Выберите одну из традиций каждые 10 ур. вплоть до 80го.
 
|- style="background-color:#cee0f2"
 
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
+
! Название !! Эффект || Длительность
 
|-
 
|-
|Weapon Production ||-10% Weaponsmith power cost ||Permanent
+
|Изготовление оружия ||-10% затраты энергии навыков Оружейника||Постоянно
 
|-
 
|-
|Reflexive Landing ||-25% Falling damage ||Permanent
+
|Рефлекторное приземление ||-25% повреждения от падений||Постоянно
 
|-
 
|-
|Stride ||+5% movement speed||Permanent
+
|Широкий шаг ||+5% скорости передвижения в бою и вне боя||Постоянно
 
|-
 
|-
|Junglewalk  ||-25% movement penalty from snares ||Permanent
+
|Ходьба по джунглям  ||-25% эффектов замедления ||Постоянно
 
|-
 
|-
|Spirituality    ||+3% Divine Resistance ||Permanent
+
|Духовность ||+3% общая защита против божественных повреждений||Постоянно
 
|-
 
|-
|Insight ||+5 Wis ||Permanent
+
|Проницательность ||+5 МДР ||Постоянно
 
|-
 
|-
|Carpenter's Touch||+5 Sculpting||Permanent
+
|Прикосновение плотника||+5 навыка Вырезание||Постоянно
 
|-
 
|-
|Fire Breath || Heat Front-Arc AoE, 3 targets ||Instant, 2 min recast
+
|Пламенное дыхание || Наносит целям в зоне действия некоторое повреждение жаром (макс. 3 цели)||Мгновенно, повтор 2 мин
 
|-
 
|-
|Break Will ||+2% Bonus to Un-Resistablility of Taunts/Spells ||Permanent
+
|Сломить волю ||+2% сопротивляемость всем заклинаниям/насмешкам||Постоянно
 
|-
 
|-
|Herbal Supplementation ||2% Melee crit or Healing crit, +5 Crushing or Ministration ||Permanent
+
|Траволечение||+2% крит. повреждение оружием, +5 дробящее/ +2% крит. исцеление, +5 Забота ||Постоянно
 
|- style="background-color:#cee0f2"
 
|- style="background-color:#cee0f2"
! colspan=3 | Innate Abilities
+
! colspan=3 | Врожденные способности
 
|- style="background-color:#cee0f2"
 
|- style="background-color:#cee0f2"
! Name !! Effect || Duration
+
! Название !! Эффект || Длительность
 
|-
 
|-
|Hunter's Fury||+50% movement speed|| 36 sec, 5 min recast
+
|Ярость хищника||+50% скорости передвижения в бою и вне боя|| 36 сек, повтор 5 мин
 
|-
 
|-
|Gathering||.5 second reduction to all harvesting times||Permanent
+
|Сбор||Уменьшает время всех видов Сбора на 0,5 сек||Постоянно
 
|-
 
|-
|Fish Vision||Grants fish vision to the caster||2h duration,2 sec recast
+
|Подводное зрение||Дает способность рыбьего зрения||2 часа
 
|}
 
|}
 
==References==
 
<references/>
 

Версия 07:45, 18 июня 2008

Описание при выборе расы персонажа в игре
Сарнак Мужчина
Сарнак Женщина
Информация о расе
Стартовые города: Горовин
Параметры
Сила: 21
Ловкость: 17
Выносливость: 23
Интеллект: 15
Мудрость: 24
Сопротивление
Стихии:
Магии: 9
Гибельному: 9

Обзор

"So the Sarnak had their own little bit of drama going on while they found their whole race under attack. And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously. These are people at war and people at war do extreme things. We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering. Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results. What you're going to see is two distinct kinds of Sarnak. There are the Sarnak NPC's that people are very familiar with that still live in Chardok. Then you've got this new kind of Sarnak that is essentially developed for the express purpose of fighting off the Iksar in a move of desperation for the survival of the race and what happened is the Iksar forces essentially went on an extermination misson. These guys became the most hunted people ever because they actually did have the power to do significant harm to the Iksar Empire. So what you ended up with was a certain group of them being hidden away. They're tucked off in a place where they can't be found and the idea is that the Iksar Empire is assuming right now that all of the Sarnaks who are now a threat to them are dead. So as a brand new Sarnak you come into this world and you are one of the ones that is destined to be the powerful ones to go back against the Iksar Empire and you are doing this from the safety of growing up in the islands of Timorous Deep." <ref name="Rise of Kunark interview with Scott Hartsman">http://eq2.allakhazam.com/db/guides.html?guide=986 Allakhazam's Magical Realm: Community Interviews: Rise of Kunark interview with Scott Hartsman</ref>


Традиции Сарнаков

Выберите одну из традиций каждые 10 ур. вплоть до 80го.
Название Эффект Длительность
Изготовление оружия -10% затраты энергии навыков Оружейника Постоянно
Рефлекторное приземление -25% повреждения от падений Постоянно
Широкий шаг +5% скорости передвижения в бою и вне боя Постоянно
Ходьба по джунглям -25% эффектов замедления Постоянно
Духовность +3% общая защита против божественных повреждений Постоянно
Проницательность +5 МДР Постоянно
Прикосновение плотника +5 навыка Вырезание Постоянно
Пламенное дыхание Наносит целям в зоне действия некоторое повреждение жаром (макс. 3 цели) Мгновенно, повтор 2 мин
Сломить волю +2% сопротивляемость всем заклинаниям/насмешкам Постоянно
Траволечение +2% крит. повреждение оружием, +5 дробящее/ +2% крит. исцеление, +5 Забота Постоянно
Врожденные способности
Название Эффект Длительность
Ярость хищника +50% скорости передвижения в бою и вне боя 36 сек, повтор 5 мин
Сбор Уменьшает время всех видов Сбора на 0,5 сек Постоянно
Подводное зрение Дает способность рыбьего зрения 2 часа
Описание при выборе расы персонажа в игре
Сарнак Мужчина
Сарнак Женщина
Информация о расе
Стартовые города: Горовин
Параметры
Сила: 21
Ловкость: 17
Выносливость: 23
Интеллект: 15
Мудрость: 24
Сопротивление
Стихии:
Магии: 9
Гибельному: 9

Обзор

"So the Sarnak had their own little bit of drama going on while they found their whole race under attack. And actually Chardok, where they live, has actually been under quite a transformation too, now being much more of a defensive position than it was previously. These are people at war and people at war do extreme things. We won't get into the specifics of how it happened just yet, but there's a lot of undiscovered magic and undiscovered artifacts that were unearthed by the Rending and the Shattering. Some of these magics got put to use in ways that were probably of very noble intent but didn't necessarily have the greatest end results. What you're going to see is two distinct kinds of Sarnak. There are the Sarnak NPC's that people are very familiar with that still live in Chardok. Then you've got this new kind of Sarnak that is essentially developed for the express purpose of fighting off the Iksar in a move of desperation for the survival of the race and what happened is the Iksar forces essentially went on an extermination misson. These guys became the most hunted people ever because they actually did have the power to do significant harm to the Iksar Empire. So what you ended up with was a certain group of them being hidden away. They're tucked off in a place where they can't be found and the idea is that the Iksar Empire is assuming right now that all of the Sarnaks who are now a threat to them are dead. So as a brand new Sarnak you come into this world and you are one of the ones that is destined to be the powerful ones to go back against the Iksar Empire and you are doing this from the safety of growing up in the islands of Timorous Deep." <ref name="Rise of Kunark interview with Scott Hartsman">http://eq2.allakhazam.com/db/guides.html?guide=986 Allakhazam's Magical Realm: Community Interviews: Rise of Kunark interview with Scott Hartsman</ref>


Традиции Сарнаков

Выберите одну из традиций каждые 10 ур. вплоть до 80го.
Название Эффект Длительность
Изготовление оружия -10% затраты энергии навыков Оружейника Постоянно
Рефлекторное приземление -25% повреждения от падений Постоянно
Широкий шаг +5% скорости передвижения в бою и вне боя Постоянно
Ходьба по джунглям -25% эффектов замедления Постоянно
Духовность +3% общая защита против божественных повреждений Постоянно
Проницательность +5 МДР Постоянно
Прикосновение плотника +5 навыка Вырезание Постоянно
Пламенное дыхание Наносит целям в зоне действия некоторое повреждение жаром (макс. 3 цели) Мгновенно, повтор 2 мин
Сломить волю +2% сопротивляемость всем заклинаниям/насмешкам Постоянно
Траволечение +2% крит. повреждение оружием, +5 дробящее/ +2% крит. исцеление, +5 Забота Постоянно
Врожденные способности
Название Эффект Длительность
Ярость хищника +50% скорости передвижения в бою и вне боя 36 сек, повтор 5 мин
Сбор Уменьшает время всех видов Сбора на 0,5 сек Постоянно
Подводное зрение Дает способность рыбьего зрения 2 часа