Керра (раса персонажей)

Материал из Энциклопедия EverQuest II
Версия от 03:21, 31 мая 2008; Адаманта (обсуждение | вклад) (Новая: {{CharacterRaceInformation| city = Qeynos<br>Freeport<br>Gorowyn| district = Nettleville<br>Stonestair Byway<br>Chrykori Village| str = 22| agi ...)
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Описание при выборе расы персонажа в игре
Керра Мужчина
Керра Женщина
Информация о расе
Стартовые города: Qeynos
Freeport
Gorowyn
Nettleville
Stonestair Byway
Chrykori Village
Параметры
Сила: 22
Ловкость: 23
Выносливость: 20
Интеллект: 15
Мудрость: 20
Сопротивление
Стихии:
Магии: 0
Гибельному: 4

Overview

Female Kerra are a bit larger than males, thus they have developed as a matriarchal culture. Kerra trace their ancestry back to their first great leader, Kejaan. He travelled the continent of Odus, uniting the various tribes into one kingdom and ushering in an era of peace and prosperity. One day, Erud and his High Men arrived to settle the continent. This splinter group of humans took over much kerra land; even worse, a great plague infected many and caused massive deaths. The Kerra blamed the Heretics and their study of necromancy. Kejaan succumbed to the plague, leaving his son Vah Kerrath as leader. He vowed to make the Heretics pay.

During the civil war between the Erudites and the Heretics, a huge explosion of mystical forces teleported an entire kerra village to the dark side of the moon of Luclin. Vah Kerrath survived this journey and renamed his lost tribe the Vah Shir. The Kerra on Norrath scattered; some went west to settle Kerra Isle, others east to a tiny island in Erud's Crossing, and others fled deep into the Stonebrunt Mountains. Much later, a path to Luclin was breached and some of the Vah Shir returned to Kerra Isle, breeding a new, stronger people.

Racial Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Leaping grace Deaggro, teleport 5 min recast
Claw Slashing DD, mit debuff 1 min recast
Gift of the Land 10% reduced Alchemy Power cost Permanent
Timber Shaper +5 Fletching Permanent
Feline Grace 25% falling damage reduction Permanent
Kerra Speed 5% Out-of-Combat movement speed buff Permanent
Ancestral Protection +Divine resist Permanent
Fleetness of Foot +5 agi Permanent
Tribal Knowledge +3% max Power Permanent
Murrar Shar's Guidance 2% melee or healing crit, +5 parry or ministration Permanent
Innate Abilities
Name Effect Duration
Feral Rage +50% movement speed in & out-of-combat 36 sec duration, 5 min reuse
Sneak Attack +15% movement speed when stealthed/invis Permanent
Sonicvison Gives everything a nice yellow tinge and allows you to see in dark Toggled
Описание при выборе расы персонажа в игре
Керра Мужчина
Керра Женщина
Информация о расе
Стартовые города: Qeynos
Freeport
Gorowyn
Nettleville
Stonestair Byway
Chrykori Village
Параметры
Сила: 22
Ловкость: 23
Выносливость: 20
Интеллект: 15
Мудрость: 20
Сопротивление
Стихии:
Магии: 0
Гибельному: 4

Overview

Female Kerra are a bit larger than males, thus they have developed as a matriarchal culture. Kerra trace their ancestry back to their first great leader, Kejaan. He travelled the continent of Odus, uniting the various tribes into one kingdom and ushering in an era of peace and prosperity. One day, Erud and his High Men arrived to settle the continent. This splinter group of humans took over much kerra land; even worse, a great plague infected many and caused massive deaths. The Kerra blamed the Heretics and their study of necromancy. Kejaan succumbed to the plague, leaving his son Vah Kerrath as leader. He vowed to make the Heretics pay.

During the civil war between the Erudites and the Heretics, a huge explosion of mystical forces teleported an entire kerra village to the dark side of the moon of Luclin. Vah Kerrath survived this journey and renamed his lost tribe the Vah Shir. The Kerra on Norrath scattered; some went west to settle Kerra Isle, others east to a tiny island in Erud's Crossing, and others fled deep into the Stonebrunt Mountains. Much later, a path to Luclin was breached and some of the Vah Shir returned to Kerra Isle, breeding a new, stronger people.

Racial Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Leaping grace Deaggro, teleport 5 min recast
Claw Slashing DD, mit debuff 1 min recast
Gift of the Land 10% reduced Alchemy Power cost Permanent
Timber Shaper +5 Fletching Permanent
Feline Grace 25% falling damage reduction Permanent
Kerra Speed 5% Out-of-Combat movement speed buff Permanent
Ancestral Protection +Divine resist Permanent
Fleetness of Foot +5 agi Permanent
Tribal Knowledge +3% max Power Permanent
Murrar Shar's Guidance 2% melee or healing crit, +5 parry or ministration Permanent
Innate Abilities
Name Effect Duration
Feral Rage +50% movement speed in & out-of-combat 36 sec duration, 5 min reuse
Sneak Attack +15% movement speed when stealthed/invis Permanent
Sonicvison Gives everything a nice yellow tinge and allows you to see in dark Toggled