Категория:Столяр — различия между версиями

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[[image:ts_woodworker.gif|right|82px]]
 
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[[Category:Ремесло]][[Category:Класс]]
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[[Категория:Ремесло]][[Категория:Класс]]
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[[Мастеровой]] -> [[Ремесленник]] -> [[Столяр]]
  
Столяры производят аммуницию (стрелы и метательное оружие), луки, инструменты для сбора ресурсов, тотемы, деревянные щиты и деревянное оружие такое, как посохи, жезлы, дубины и пики.
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Столяры изготавливают боеприпасы (стрелы и метательное оружие), луки, [[:Категория:Инструменты для сбора ресурсов|инструменты для сбора ресурсов]], [[тотемы]], деревянные щиты и деревянное оружие такое, как посохи, жезлы, дубины и пики.
 
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<br>Для более подробной информации о создании предметов смотри статью [[Столярное дело]].
== Компоненты и топливо ==
 
 
 
The crafting device of choice is of course the Woodworking Table.  [[Топливо|Наждачная бумага]] различных типов используется в качестве [[Топливо|топлива]] во всех столярных рецептах.  Like all crafting classes, the cost of fuel increases as the tier increases.  More (double) the amount of fuel is needed for rare recipes as compared to common.  Raw components for woodworkers include:  [[Дерево]], [[Корень]], [[Черный металл]], and [[Кожа]].  For all recipes excluding pikes, the primary component required for mastercrafted items is the [[Редкое дерево]].  Tier 5 and 6 Pikes require a [[Редкий черный металл]] as the primary component.
 
 
 
== Инструменты для сбора ресурсов ==
 
 
 
Woodworkers are able to craft items that decrease the amount of time it takes to [[Сбор ресурсов|сбора ресурсов]].  These items are optionally equipable in the charm slot and must be attuned before the effects affect your character.    With LU40, they no longer must be equipped to affect your character, it is now enough to have the attuned tools in your bags.  Effects from two tools of the same type (such as two mining picks) do not stack with each other.  Tools are available for tiers 3-6 and 8 only.
 
 
 
Типы инструментов:
 
{| border="1" cellspacing="0"
 
! Инструмент
 
! Навык
 
|-
 
| Кирка || Добыча руды (руда и камни)
 
|-
 
| Лопата || Сбор (корни и кусты)
 
|-
 
| Удочка || Рыбная ловля
 
|-
 
| Ловушка || Ловля
 
|-
 
| Пила || Рубка леса
 
|}
 
 
 
Эффекты от использования инструментов:
 
{| border="1" cellspacing="0"
 
! Уровень
 
! Материал
 
! Время<br>на сбор
 
|-
 
| 20 || Ясень || -0.5
 
|-
 
| 30 || Вереск || -1.0
 
|-
 
| 40 || Тик || -1.5
 
|-
 
| 50 || Сандаловое дерево || -2.0
 
|-
 
| 70 || Розовое дерево || -2.5
 
|}
 
 
 
 
 
See [[:Category:Инструменты для сбора ресурсов]] for more information
 
 
 
== Щиты ==
 
 
 
Woodworkers can create wooden shields.  Metal shields are the domain of the [[Бронник]].  The two types of shields available for production are bucklers and roundshields.  Player-made bucklers can be used by all [[Жрец]]ами, [[Воин|берсерками и стражами]], and [[Crusader|paladins and shadowknights]].  Crafted roundshields, on the other hand, can be used by all [[Scout|scouts]], [[Warrior|warriors]], and [[Crusader|crusaders]].  Shields may be [[Imbuing_Material|imbued]] to add a Sanguine proc that causes damage to the wearer's attacker with a certain % chance.
 
 
 
== Тотемы ==
 
 
 
[[Тотемы]] are equipable 'charm (optional)' slot items that provide buffs and special effects similar to [[Potions|potions]].
 
 
 
 
 
See [[Тотемы]] for a complete list.
 
 
 
== Оружие ближнего боя ==
 
 
 
Wood worker made weapons are either hand crafted (made using the normal raw wood as the primary component) or master crafted (using the rare wood as the primary component.  Hand crafted weapons can be used by adventurers from the start of the tier they are crafted in (i.e. A level 20 Berzerker can use a hand crafted weapon made in the 20-29 crafting level - also known as Tier 3).  Master crafted weapons can only be equipped by adventures who have levelled up twice within the tier (i.e. The above Berzerker must get to level 22 to use a Tier 3 master crafted weapon).
 
 
 
The following are a summary of the available weapon types from Tier 3 onwards:
 
 
 
Knotted Club (Weapon type: Hammer) +STA +WIS +INT +Health +Power (Tier 8 is +STR +STA +WIS)
 
Delay 1.6
 
Imbued Magic Damage proc
 
One handed Crushing All Fighter/All Priests
 
 
 
War Club (Weapon type: Hammer) +WIS +INT +Health +Power (Exists in Tier 8 only)
 
Delay 1.6
 
Imbued Magic Damage proc
 
One handed Crushing All Fighter/All Priests
 
 
 
Note: Starts at Tier 4
 
Cudgel (Weapon type: Hammer) +STR +STA +Health +Power (Tier 8  is +STA +AGI +WIS +Health +Power)
 
Delay 1.6 (Tier 8 is 2.5)
 
Imbued Magic Damage proc
 
One handed Crushing All Fighter/All Priests
 
 
 
Fighting Baton (Weapon type: Staff) +STR +AGI +Health +Power (Tier 8 is +STA +AGI)
 
Delay 1.6 (Tier 8 is 2.0)
 
Imbued Magic Damage proc
 
One handed Crushing All Fighters/All Mages/All Priests
 
 
 
Great Staff (Weapon type: Staff) +STA +WIS +INT +Health +Power (Tier 8 is +STR +STA +AGI +Health +Power +Crushing)
 
Delay 2.5 (Tier 8 is 6.0)
 
Imbued Magic Damage proc
 
Two handed Crushing All Fighters/All Mages/All Priests
 
 
 
Note: The following starts at Tier 5
 
Spellbinder's Staff (Weapon type: Staff) +INT +Power (Tier 8 is +WIS +INT +Health +Power +Focus)
 
Delay 2.5
 
Imbued Magic Damage proc
 
Two handed Crushing All Fighters/All Mages/All Priests
 
 
 
Note: The following starts at Tier 5
 
Pike (Weapon type: Great Spear) +STR +INT +Health +Power (Tier 8 is +STR +AGI +Health +Power +Defense)
 
Delay 2.5 (Tier 8 is 4.0)
 
Imbued Magic Damage proc
 
Two handed Piercing Berzerker/Guardian (Tier 8 is Berzerker/Defiler/Guardian/Mystic/Paladin/Shadowknight)
 
 
 
Note: The following starts at Tier 4
 
Quarter Staff (Weapon type: Staff) +STR +STA +AGI +Health +Power (Note: Health and Power varies in their inclusion through the range) (Tier 8 is +STR +AGI +Health +Power)
 
Delay 1.6 (Tier 8 is 2.5)
 
Imbued Magic Damage proc
 
One handed Crushing All Fighters/All Mages/All Priests
 
 
 
Note: The following starts at Tier 4
 
Bo Staff (Weapon type: Staff) +STR +AGI +Health +Power  (Tier 8 is +STR +STA +INT +Health +Power +Crushing)
 
Delay 2.5
 
Imbued Magic Damage proc
 
Two handed Crushing All Fighters/All Mages/All Priests
 
 
 
Note: The following starts at Tier 8
 
Koro Mis (Weapon type: Staff) +STR +STA +AGI +Health +Power
 
Delay 1.2
 
Imbued Magic Damage proc
 
One handed Crushing All Fighters/All Mages/All Priests
 
 
 
Wand (Weapon type: Staff) +WIS +INT +Power (Tier 7 & 8 also have +Health)
 
Delay 1.6 (Tier 8 is 2.0)
 
Imbued with a choice of activatable damage that uses no power but has a relatively long cast time (varieties of damage are cold, disease, divine, heat, magic, mental or poison)
 
One handed Crushing All Fighters/All Mages/All Priests
 
 
 
 
 
== Оружие дальнего боя ==
 
 
 
Info about woodcrafted ranged weapons here.
 

Текущая версия на 14:11, 10 сентября 2010

Ts woodworker.gif
Мастеровой -> Ремесленник -> Столяр

Столяры изготавливают боеприпасы (стрелы и метательное оружие), луки, инструменты для сбора ресурсов, тотемы, деревянные щиты и деревянное оружие такое, как посохи, жезлы, дубины и пики.
Для более подробной информации о создании предметов смотри статью Столярное дело.

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Ts woodworker.gif

Столяры производят аммуницию (стрелы и метательное оружие), луки, инструменты для сбора ресурсов, тотемы, деревянные щиты и деревянное оружие такое, как посохи, жезлы, дубины и пики.

Компоненты и топливо

The crafting device of choice is of course the Woodworking Table. Наждачная бумага различных типов используется в качестве топлива во всех столярных рецептах. Like all crafting classes, the cost of fuel increases as the tier increases. More (double) the amount of fuel is needed for rare recipes as compared to common. Raw components for woodworkers include: Дерево, Корень, Черный металл, and Кожа. For all recipes excluding pikes, the primary component required for mastercrafted items is the Редкое дерево. Tier 5 and 6 Pikes require a Редкий черный металл as the primary component.

Инструменты для сбора ресурсов

Woodworkers are able to craft items that decrease the amount of time it takes to сбора ресурсов. These items are optionally equipable in the charm slot and must be attuned before the effects affect your character. With LU40, they no longer must be equipped to affect your character, it is now enough to have the attuned tools in your bags. Effects from two tools of the same type (such as two mining picks) do not stack with each other. Tools are available for tiers 3-6 and 8 only.

Типы инструментов:

Инструмент Навык
Кирка Добыча руды (руда и камни)
Лопата Сбор (корни и кусты)
Удочка Рыбная ловля
Ловушка Ловля
Пила Рубка леса

Эффекты от использования инструментов:

Уровень Материал Время
на сбор
20 Ясень -0.5
30 Вереск -1.0
40 Тик -1.5
50 Сандаловое дерево -2.0
70 Розовое дерево -2.5


See Category:Инструменты для сбора ресурсов for more information

Щиты

Woodworkers can create wooden shields. Metal shields are the domain of the Бронник. The two types of shields available for production are bucklers and roundshields. Player-made bucklers can be used by all Жрецами, берсерками и стражами, and paladins and shadowknights. Crafted roundshields, on the other hand, can be used by all scouts, warriors, and crusaders. Shields may be imbued to add a Sanguine proc that causes damage to the wearer's attacker with a certain % chance.

Тотемы

Тотемы are equipable 'charm (optional)' slot items that provide buffs and special effects similar to potions.


See Тотемы for a complete list.

Оружие ближнего боя

Wood worker made weapons are either hand crafted (made using the normal raw wood as the primary component) or master crafted (using the rare wood as the primary component. Hand crafted weapons can be used by adventurers from the start of the tier they are crafted in (i.e. A level 20 Berzerker can use a hand crafted weapon made in the 20-29 crafting level - also known as Tier 3). Master crafted weapons can only be equipped by adventures who have levelled up twice within the tier (i.e. The above Berzerker must get to level 22 to use a Tier 3 master crafted weapon).

The following are a summary of the available weapon types from Tier 3 onwards:

Knotted Club (Weapon type: Hammer) +STA +WIS +INT +Health +Power (Tier 8 is +STR +STA +WIS) Delay 1.6 Imbued Magic Damage proc One handed Crushing All Fighter/All Priests

War Club (Weapon type: Hammer) +WIS +INT +Health +Power (Exists in Tier 8 only) Delay 1.6 Imbued Magic Damage proc One handed Crushing All Fighter/All Priests

Note: Starts at Tier 4 Cudgel (Weapon type: Hammer) +STR +STA +Health +Power (Tier 8 is +STA +AGI +WIS +Health +Power) Delay 1.6 (Tier 8 is 2.5) Imbued Magic Damage proc One handed Crushing All Fighter/All Priests

Fighting Baton (Weapon type: Staff) +STR +AGI +Health +Power (Tier 8 is +STA +AGI) Delay 1.6 (Tier 8 is 2.0) Imbued Magic Damage proc One handed Crushing All Fighters/All Mages/All Priests

Great Staff (Weapon type: Staff) +STA +WIS +INT +Health +Power (Tier 8 is +STR +STA +AGI +Health +Power +Crushing) Delay 2.5 (Tier 8 is 6.0) Imbued Magic Damage proc Two handed Crushing All Fighters/All Mages/All Priests

Note: The following starts at Tier 5 Spellbinder's Staff (Weapon type: Staff) +INT +Power (Tier 8 is +WIS +INT +Health +Power +Focus) Delay 2.5 Imbued Magic Damage proc Two handed Crushing All Fighters/All Mages/All Priests

Note: The following starts at Tier 5 Pike (Weapon type: Great Spear) +STR +INT +Health +Power (Tier 8 is +STR +AGI +Health +Power +Defense) Delay 2.5 (Tier 8 is 4.0) Imbued Magic Damage proc Two handed Piercing Berzerker/Guardian (Tier 8 is Berzerker/Defiler/Guardian/Mystic/Paladin/Shadowknight)

Note: The following starts at Tier 4 Quarter Staff (Weapon type: Staff) +STR +STA +AGI +Health +Power (Note: Health and Power varies in their inclusion through the range) (Tier 8 is +STR +AGI +Health +Power) Delay 1.6 (Tier 8 is 2.5) Imbued Magic Damage proc One handed Crushing All Fighters/All Mages/All Priests

Note: The following starts at Tier 4 Bo Staff (Weapon type: Staff) +STR +AGI +Health +Power (Tier 8 is +STR +STA +INT +Health +Power +Crushing) Delay 2.5 Imbued Magic Damage proc Two handed Crushing All Fighters/All Mages/All Priests

Note: The following starts at Tier 8 Koro Mis (Weapon type: Staff) +STR +STA +AGI +Health +Power Delay 1.2 Imbued Magic Damage proc One handed Crushing All Fighters/All Mages/All Priests

Wand (Weapon type: Staff) +WIS +INT +Power (Tier 7 & 8 also have +Health) Delay 1.6 (Tier 8 is 2.0) Imbued with a choice of activatable damage that uses no power but has a relatively long cast time (varieties of damage are cold, disease, divine, heat, magic, mental or poison) One handed Crushing All Fighters/All Mages/All Priests


Оружие дальнего боя

Info about woodcrafted ranged weapons here.