Категория:Полуэльф

Материал из Энциклопедия EverQuest II
Версия от 05:57, 30 мая 2008; Адаманта (обсуждение | вклад) (Новая: == Overview == Caught between cultures, half elves possess no heritage of their own and have long been forced to exist outside the boundaries of polite society. As such, they've been mos...)
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Overview

Caught between cultures, half elves possess no heritage of their own and have long been forced to exist outside the boundaries of polite society. As such, they've been mostly content to live in the human cities or to embrace their woodland heritage and call the outdoors home. With the influx of refugees into the cities, half elves have come to feel displaced from the only way of life they knew. They have grown somewhat rebellious as a result and refer to themselves as Ayr'Dal, a term derived from the old elven word for "misfit." Though often used by dark elves and high elves as an insult, the half elves have embraced the word as a symbol of their unique place in the world.

High elves and dark elves view half elves with disdain, as they represent a taint upon the purity of their respective races. Wood elves are somewhat more accepting, and humans simply don't care one way or the other.

Half Elf Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Ayr'Dal Adornment +5 Artificing skill (Jeweler) Permanent
Elven Reflexes +5 Agility Permanent
Forest Navigation +5% Movement (out-of-combat) Permanent
Gift of the Faydark +5% Fletching success (Woodworker) Permanent
Hardiness +1.5% max Health & Power Permanent
Misfits Trickery Decrease Threat and -1 hate position Instant, Recast 5 min
Mixed Knowledge +1% Combat Crit and +5 Parry/+1% Spell Crit and +5 Focus Permanent
Piercing Stab Piercing DD, mit debuff 1 min, Recast 1 min
Rebellious Spirit +Mitigation vs Magic damage Permanent
Tend Wounds Out-of-Combat Health Regen, +Str 3 min, Recast 10 min
Innate Abilities
Elven Heritage 1s reduction to gathering and foresting Permanent
Camouflage Stealth 1 min, 3 min recast

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Overview

Caught between cultures, half elves possess no heritage of their own and have long been forced to exist outside the boundaries of polite society. As such, they've been mostly content to live in the human cities or to embrace their woodland heritage and call the outdoors home. With the influx of refugees into the cities, half elves have come to feel displaced from the only way of life they knew. They have grown somewhat rebellious as a result and refer to themselves as Ayr'Dal, a term derived from the old elven word for "misfit." Though often used by dark elves and high elves as an insult, the half elves have embraced the word as a symbol of their unique place in the world.

High elves and dark elves view half elves with disdain, as they represent a taint upon the purity of their respective races. Wood elves are somewhat more accepting, and humans simply don't care one way or the other.

Half Elf Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Ayr'Dal Adornment +5 Artificing skill (Jeweler) Permanent
Elven Reflexes +5 Agility Permanent
Forest Navigation +5% Movement (out-of-combat) Permanent
Gift of the Faydark +5% Fletching success (Woodworker) Permanent
Hardiness +1.5% max Health & Power Permanent
Misfits Trickery Decrease Threat and -1 hate position Instant, Recast 5 min
Mixed Knowledge +1% Combat Crit and +5 Parry/+1% Spell Crit and +5 Focus Permanent
Piercing Stab Piercing DD, mit debuff 1 min, Recast 1 min
Rebellious Spirit +Mitigation vs Magic damage Permanent
Tend Wounds Out-of-Combat Health Regen, +Str 3 min, Recast 10 min
Innate Abilities
Elven Heritage 1s reduction to gathering and foresting Permanent
Camouflage Stealth 1 min, 3 min recast