Категория:Варвар

Материал из Энциклопедия EverQuest II
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Overview

Barbarians are a race of tall humanoids created by Mithaniel and Erollisi Marr. This hardy race originally settled in the cold lands of the north, building their city of Halas within the frozen tundra of Everfrost. Their buildings are somewhat primitive by Human standards, making use of raw materials and simple architecture. Interiors are often decorated with trophies from battle as well as skins and hides used as tapestries for recording their culture's history and lore. The arrival of the barbarians on Norrath ushered in the Age of Blood. Barbarians moved outward from their northern home, initiating brutal battles with whatever races they encountered. Tribes would war with anyone, including other barbarians, as a means to grow in strength and power. Eventually the Marr twins sparked more insightful thinking among the barbarians, and these wiser folk became the fathers and mothers of the Human race.

Barbarians are known for wearing their emotions on their sleeves, and have no problem with telling you exactly what they think of you. They will gladly back up their boasts with a show of force.

Common Physical Traits

  • Large race.
    • Males are muscular.
    • Females are buxom.
  • Hair is often refered to or looks like weapons or roles in Barbarian community.
    • Males often shown with full beards or no facial hair at all.
  • Common to have tattoos on them in blue refered to as woad.

Barbarian Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Brewmaster 5% provisioning success chance Permanent
Herbology +5 Alchemy Permanent
Sprint into Battle Initial Sprint Power cost reduced by 25%, +10 sprint speed Permanent
Battle Reprieve Out-of-Combat Health regen, +str 3 min dur, 10 min recast
Barbaric Rage At 30% health or below, +defensive skills Permanent
Blizzard +Cold Resist Permanent
Halasian Authority +5 str Permanent
Defender of Everfrost +1% melee crit, +1% double attack and +5 parry/+2% heal crit and +5 ministration Permanent
Tundra Slam DD + 2.5sec stun/knockback Instant, 1min recast
Tribal Strength +3% health Permanent
Innate Abilities
Name Effect Duration
Tundra Endurance +5% movement speed Permanent
Summon: Halasian Brew Summon alcoholic 40 min drink 2secs cast, 10secs recast

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Overview

Barbarians are a race of tall humanoids created by Mithaniel and Erollisi Marr. This hardy race originally settled in the cold lands of the north, building their city of Halas within the frozen tundra of Everfrost. Their buildings are somewhat primitive by Human standards, making use of raw materials and simple architecture. Interiors are often decorated with trophies from battle as well as skins and hides used as tapestries for recording their culture's history and lore. The arrival of the barbarians on Norrath ushered in the Age of Blood. Barbarians moved outward from their northern home, initiating brutal battles with whatever races they encountered. Tribes would war with anyone, including other barbarians, as a means to grow in strength and power. Eventually the Marr twins sparked more insightful thinking among the barbarians, and these wiser folk became the fathers and mothers of the Human race.

Barbarians are known for wearing their emotions on their sleeves, and have no problem with telling you exactly what they think of you. They will gladly back up their boasts with a show of force.

Common Physical Traits

  • Large race.
    • Males are muscular.
    • Females are buxom.
  • Hair is often refered to or looks like weapons or roles in Barbarian community.
    • Males often shown with full beards or no facial hair at all.
  • Common to have tattoos on them in blue refered to as woad.

Barbarian Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Brewmaster 5% provisioning success chance Permanent
Herbology +5 Alchemy Permanent
Sprint into Battle Initial Sprint Power cost reduced by 25%, +10 sprint speed Permanent
Battle Reprieve Out-of-Combat Health regen, +str 3 min dur, 10 min recast
Barbaric Rage At 30% health or below, +defensive skills Permanent
Blizzard +Cold Resist Permanent
Halasian Authority +5 str Permanent
Defender of Everfrost +1% melee crit, +1% double attack and +5 parry/+2% heal crit and +5 ministration Permanent
Tundra Slam DD + 2.5sec stun/knockback Instant, 1min recast
Tribal Strength +3% health Permanent
Innate Abilities
Name Effect Duration
Tundra Endurance +5% movement speed Permanent
Summon: Halasian Brew Summon alcoholic 40 min drink 2secs cast, 10secs recast