Иксар (раса персонажей)

Материал из Энциклопедия EverQuest II
Версия от 03:22, 31 мая 2008; Адаманта (обсуждение | вклад) (Новая: __NOTOC__ {{CharacterRaceInformation| race=Iksar| city=Freeport<br>Neriak | district= Scale Yard<br>Darklight Wood| str=18 | agi=22 | sta=18 | int=20 | wis=22 | ...)
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Описание при выборе расы персонажа в игре
Иксар Мужчина
Иксар Женщина
Информация о расе
Стартовые города: Freeport
Neriak
Scale Yard
Darklight Wood
Параметры
Сила: 18
Ловкость: 22
Выносливость: 18
Интеллект: 20
Мудрость: 22
Сопротивление
Стихии:
Магии: 1
Гибельному: 3

Overview

The iksar are a tall reptilian race created by Cazic-Thule. Their major sphere of influence has always been on the continent of Kunark, where they have long been one of the primary cultures. The iksar have a rich but painful heritage. At one time, their Sebilisan Empire controlled Kunark with a fierceness and utter dominance comparable to that of the original Rallosian Empire on Antonica. Though they ruled Kunark with a might challenged only by the dragons themselves, the iksar have also undergone long periods of enslavement and humiliation. This history has caused the race to despise outsiders and depend only on each other for strength. The architecture and design of the iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design. As a race, the iksar exemplify perhaps the purest form of evil on Norrath. Rather than wallowing in pettiness and corruption, iksar embody orderly, direct wickedness. They do not hide their intentions or practice subterfuge; they hate everyone openly and equally.

The iksar are a very strong race, well suited for the physical combat styles of the fighter classes. Their keen intellect allows them to be powerful mages, with a definite emphasis on dark forms of magic. Their cunning nature allows them to be excellent scouts.

Lore

  • The Archive of Ik - a website dedicated to all things Iksar from all EverQuest versions.

Iksar Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Dark Medicine +5 Chemistry Passive
Greenmist Salvation +3% Disease Resist Passive
Honed Body +5 AGI Passive
Legacy of the Shissar +3% Max Health Passive
Proficient Swimmer Water Breathing Passive
Reptilian Grace -25% Falling Damage Passive
Tough Scales +5 to Defense and Deflection Passive
Venemous Strike Poison DD + DoT 12 sec duration, 1 min recast
Venril's Guidance +2% Melee Crit and +5 Parry (Melee)
or
+2% Spell Crit and +5 Focus (Caster)
Passive
Whipstitch -10% Power cost for Tailor skills Passive
Innate Abilities
Name Effect Duration
Reptilian Ancestry Out-of-Combat Health Regen Passive
Defensive Coloration Stealth 10% of power every 3 sec for 1 min or until power runs out, 5 min recast
Aquavision Clear view under water 2 hours
Описание при выборе расы персонажа в игре
Иксар Мужчина
Иксар Женщина
Информация о расе
Стартовые города: Freeport
Neriak
Scale Yard
Darklight Wood
Параметры
Сила: 18
Ловкость: 22
Выносливость: 18
Интеллект: 20
Мудрость: 22
Сопротивление
Стихии:
Магии: 1
Гибельному: 3

Overview

The iksar are a tall reptilian race created by Cazic-Thule. Their major sphere of influence has always been on the continent of Kunark, where they have long been one of the primary cultures. The iksar have a rich but painful heritage. At one time, their Sebilisan Empire controlled Kunark with a fierceness and utter dominance comparable to that of the original Rallosian Empire on Antonica. Though they ruled Kunark with a might challenged only by the dragons themselves, the iksar have also undergone long periods of enslavement and humiliation. This history has caused the race to despise outsiders and depend only on each other for strength. The architecture and design of the iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design. As a race, the iksar exemplify perhaps the purest form of evil on Norrath. Rather than wallowing in pettiness and corruption, iksar embody orderly, direct wickedness. They do not hide their intentions or practice subterfuge; they hate everyone openly and equally.

The iksar are a very strong race, well suited for the physical combat styles of the fighter classes. Their keen intellect allows them to be powerful mages, with a definite emphasis on dark forms of magic. Their cunning nature allows them to be excellent scouts.

Lore

  • The Archive of Ik - a website dedicated to all things Iksar from all EverQuest versions.

Iksar Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Dark Medicine +5 Chemistry Passive
Greenmist Salvation +3% Disease Resist Passive
Honed Body +5 AGI Passive
Legacy of the Shissar +3% Max Health Passive
Proficient Swimmer Water Breathing Passive
Reptilian Grace -25% Falling Damage Passive
Tough Scales +5 to Defense and Deflection Passive
Venemous Strike Poison DD + DoT 12 sec duration, 1 min recast
Venril's Guidance +2% Melee Crit and +5 Parry (Melee)
or
+2% Spell Crit and +5 Focus (Caster)
Passive
Whipstitch -10% Power cost for Tailor skills Passive
Innate Abilities
Name Effect Duration
Reptilian Ancestry Out-of-Combat Health Regen Passive
Defensive Coloration Stealth 10% of power every 3 sec for 1 min or until power runs out, 5 min recast
Aquavision Clear view under water 2 hours