Дворы Мадж'Дула — различия между версиями

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The desert of Ro is a harsh and unyielding place. The only major city remaining after the Shattering is Maj'Dul--the seat of the Dervish empire. Maj'Dul was originally a fortress for Ahkari, the first Dervish sultan. As he gathered the various tribes of Dervin under his banner, Maj'Dul slowly became the center of Dervin activity and, consequently, a city full of intrigue and danger.
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[[Desert of Flames|Пустяня Ро]] давно известное место на планете [[Норрат]]а, ещё со времен первого Everquest'а. Остров Ро - это осколок переживший эпоху Раскола, дошедший до наших времен. Место это чрезвычайно суровое и экстремальное для выживания всего живого. Жемчужина пустыни Ро город [[Мадж'Дул]] - нынешняя столица некогда могущественной империи Дервишей, единственным населенный пункт этих неприветливых мест дошедший до нас и переживший времена хаоса. Мадж'Дул первоначально был крепостью для Ahkari, первого султана дервишей. Ahkari был значимой исторической личностью. Он сумел собрать и объединить под свои знамена разрываемые междоусобными войнами различные племена дервишей Норрата, в одну могущественную империю. Он превратил этот город - в торговый, финансовый и культурный центр империи дервишей. Но наряду с этим [[Мадж'Дул]] полон интриг и опасностей.
  
It is rumored that Ahkari went insane and leapt from the palace walls to his death. Akhari's death was the event that led to the formation of the Courts and to the decline and instability of the Dervish empire. After his death, Ahkari's sons could not agree on who should lead the empire, so they formed the Courts of Maj'Dul and ruled their own individual followers.
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Известно по слухам, что Ahkari сошел с ума и выпрыгнул с одной из башен своего дворца, разбившись на смерть. Смерть Akhari стало трагическим событием, которое привело к внутриполитическому расколу и созданию Мадж'Дуле Дворов (фракций), что несомненно привело к спаду и нестабильности Империи дервишей. После смерти первого султан, сыновья Ahkari не смогли договориться, кто должен править империей. Таким образом они сформировали Дворы Мадж'Дула под управлением собственных отдельных последователей.
  
 
The courts of Maj'Dul are three separate factions within the city that vie for power over the remnants of the Dervish empire. They have each established an outpost at the docks, and their goal is to attract new arrivals to their competing causes. Asim Jul represents the Court of the Blade, Shahid Baligh represents the Court of the Coin, and Atyaf Nasiha represents the Court of Truth. You are encouraged to converse with these individuals, as collectively the courts are the most powerful political force in these lands.
 
The courts of Maj'Dul are three separate factions within the city that vie for power over the remnants of the Dervish empire. They have each established an outpost at the docks, and their goal is to attract new arrivals to their competing causes. Asim Jul represents the Court of the Blade, Shahid Baligh represents the Court of the Coin, and Atyaf Nasiha represents the Court of Truth. You are encouraged to converse with these individuals, as collectively the courts are the most powerful political force in these lands.

Версия 12:50, 19 декабря 2009


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Пустяня Ро давно известное место на планете Норрата, ещё со времен первого Everquest'а. Остров Ро - это осколок переживший эпоху Раскола, дошедший до наших времен. Место это чрезвычайно суровое и экстремальное для выживания всего живого. Жемчужина пустыни Ро город Мадж'Дул - нынешняя столица некогда могущественной империи Дервишей, единственным населенный пункт этих неприветливых мест дошедший до нас и переживший времена хаоса. Мадж'Дул первоначально был крепостью для Ahkari, первого султана дервишей. Ahkari был значимой исторической личностью. Он сумел собрать и объединить под свои знамена разрываемые междоусобными войнами различные племена дервишей Норрата, в одну могущественную империю. Он превратил этот город - в торговый, финансовый и культурный центр империи дервишей. Но наряду с этим Мадж'Дул полон интриг и опасностей.

Известно по слухам, что Ahkari сошел с ума и выпрыгнул с одной из башен своего дворца, разбившись на смерть. Смерть Akhari стало трагическим событием, которое привело к внутриполитическому расколу и созданию Мадж'Дуле Дворов (фракций), что несомненно привело к спаду и нестабильности Империи дервишей. После смерти первого султан, сыновья Ahkari не смогли договориться, кто должен править империей. Таким образом они сформировали Дворы Мадж'Дула под управлением собственных отдельных последователей.

The courts of Maj'Dul are three separate factions within the city that vie for power over the remnants of the Dervish empire. They have each established an outpost at the docks, and their goal is to attract new arrivals to their competing causes. Asim Jul represents the Court of the Blade, Shahid Baligh represents the Court of the Coin, and Atyaf Nasiha represents the Court of Truth. You are encouraged to converse with these individuals, as collectively the courts are the most powerful political force in these lands.




Двор Клинков, currently headed by Dukarem, believes they must lead the Dervish empire through military force to expand it. Dukarem succeeded his father, Dukar, as the leader. Dukarem's son, Dukaris, is rumored to be quite the hero and is called the Champion of the People. The Court of the Blade is responsible for the protection of Maj'Dul and the Dervish empire. They are in need of barrashar, such as yourself, who is interested in serving the greatest good by protecting the empire.





Двор Монет, headed by Neriph, seeks to lead and revive the Dervish empire through commerce and trading. It is rumored that Neriph was unprepared to lead the Coin when his father, Omren, died; and, that he depends heavily upon his advisors. The Court of the Coin seeks to enhance our civilization through the prosperity of our economy and trade. They have need of your skills if you're prepared to serve.




Двор Истины, headed by Ishara, seeks to control the Dervish empire through its complex judicial system and is charged as the caretakers of all essential knowledge. Ishara became the caliph of Truth when his father, Ishti, was exiled. It is rumored that the prized aqueducts in Maj'Dul are having problems, and Ishara is looking for help in solving this. The Court of Truth seeks to advance the empire through learning and order. They are the keepers of Dervish law. They also use their knowledge to preserve life through medicine and finding vital sources of water in this land. The Court of Truth has use for your talents, if you're willing to lend them.




-- Source:[Official Website]


необходимо закончить перевод данной статьи


The desert of Ro is a harsh and unyielding place. The only major city remaining after the Shattering is Maj'Dul--the seat of the Dervish empire. Maj'Dul was originally a fortress for Ahkari, the first Dervish sultan. As he gathered the various tribes of Dervin under his banner, Maj'Dul slowly became the center of Dervin activity and, consequently, a city full of intrigue and danger.

It is rumored that Ahkari went insane and leapt from the palace walls to his death. Akhari's death was the event that led to the formation of the Courts and to the decline and instability of the Dervish empire. After his death, Ahkari's sons could not agree on who should lead the empire, so they formed the Courts of Maj'Dul and ruled their own individual followers.

The courts of Maj'Dul are three separate factions within the city that vie for power over the remnants of the Dervish empire. They have each established an outpost at the docks, and their goal is to attract new arrivals to their competing causes. Asim Jul represents the Court of the Blade, Shahid Baligh represents the Court of the Coin, and Atyaf Nasiha represents the Court of Truth. You are encouraged to converse with these individuals, as collectively the courts are the most powerful political force in these lands.




Двор Клинков, currently headed by Dukarem, believes they must lead the Dervish empire through military force to expand it. Dukarem succeeded his father, Dukar, as the leader. Dukarem's son, Dukaris, is rumored to be quite the hero and is called the Champion of the People. The Court of the Blade is responsible for the protection of Maj'Dul and the Dervish empire. They are in need of barrashar, such as yourself, who is interested in serving the greatest good by protecting the empire.





Двор Монет, headed by Neriph, seeks to lead and revive the Dervish empire through commerce and trading. It is rumored that Neriph was unprepared to lead the Coin when his father, Omren, died; and, that he depends heavily upon his advisors. The Court of the Coin seeks to enhance our civilization through the prosperity of our economy and trade. They have need of your skills if you're prepared to serve.




Двор Истины, headed by Ishara, seeks to control the Dervish empire through its complex judicial system and is charged as the caretakers of all essential knowledge. Ishara became the caliph of Truth when his father, Ishti, was exiled. It is rumored that the prized aqueducts in Maj'Dul are having problems, and Ishara is looking for help in solving this. The Court of Truth seeks to advance the empire through learning and order. They are the keepers of Dervish law. They also use their knowledge to preserve life through medicine and finding vital sources of water in this land. The Court of Truth has use for your talents, if you're willing to lend them.




-- Source:[Official Website]