Странный ловец — различия между версиями

Материал из Энциклопедия EverQuest II
Перейти к: навигация, поиск
(Новая: {{NamedInformation | iname = | zone = Внутренняя Крепость Йкеши| patch = The Shadow Odyssey| race = | level = | levelmod = ^^^| diff = ...)
 
 
(не показано 11 промежуточных версий 3 участников)
Строка 3: Строка 3:
 
  zone    = Внутренняя Крепость Йкеши|
 
  zone    = Внутренняя Крепость Йкеши|
 
  patch    = The Shadow Odyssey|
 
  patch    = The Shadow Odyssey|
  race    = |
+
  race    = слизь|
  level    = |
+
  level    = 85|
 
  levelmod = ^^^|
 
  levelmod = ^^^|
 
  diff    = Эпический х4|
 
  diff    = Эпический х4|
Строка 11: Строка 11:
 
  mapref  = |
 
  mapref  = |
 
  uid      = |
 
  uid      = |
  drops    = *
+
  drops    = *<ipi>Кольцо ловца</ipi>
*
+
*<ipi>Браслетка непостижимого разума</ipi>
*
+
*<ipi>Клинок крови и гнева</ipi>
*
+
*<ipi>Цепь неизвестного знания</ipi>
*
+
*<ipi>Запястье острых клинков</ipi>
*
+
'''Выкройки'''
*
+
*<ipi>Выкройка перчаток черной Пустоты</ipi>
*
+
*<ipi>Выкройка перчаток Вечноживущего</ipi>
*
+
*<ipi>Выкройка перчаток тени</ipi>
*
+
*<ipi>Выкройка перчаток Неумирающего</ipi>
*
+
*<ipi>Выкройка наполненных Пустотой перчаток</ipi>
*
+
*<ipi>Выкройка вампирических перчаток</ipi>|
*
 
| <!-- use [[]]'s to list important known drops (no adepts/masters/rares) -->
 
group    = | <!-- social grouping that is NOT a faction, if any. Leave blank if no group. -->
 
 
  respawn  = | <!-- respawn timer -->
 
  respawn  = | <!-- respawn timer -->
 
  ph      = | <!-- Placeholder -->
 
  ph      = | <!-- Placeholder -->
Строка 33: Строка 30:
 
  resists  = |
 
  resists  = |
 
  rquests  = |
 
  rquests  = |
  aaxp    = | <!-- Yes, or amount of AA Experience -->
+
  aaxp    = да| <!-- Yes, or amount of AA Experience -->
  sp      = | <!-- Yes, or amount of Status Points -->
+
  sp      = нет| <!-- Yes, or amount of Status Points -->
 
}}
 
}}
  
==Strategy==
+
==Стратегия==
<!-- If there is a proven strategy that is effective against this named, describe it here -->
 
  
 
The stalker spawns once someone passes a location about 4 ramps upward.  
 
The stalker spawns once someone passes a location about 4 ramps upward.  

Текущая версия на 21:21, 2 сентября 2009

Раса: слизь - чтобы загрузить индивидуальное изображение, нажмите здесь
.
EverQuest II информация об именном мобе
Зона (Обновление) Внутренняя Крепость Йкеши (The Shadow Odyssey)
Раса Слизь
Уровень 85▲▲▲ Тир 9 Эпический х4
Местонахождение
Трофеи
  • Кольцо ловца
  • Браслетка непостижимого разума
  • Клинок крови и гнева
  • Цепь неизвестного знания
  • Запястье острых клинков

Выкройки

АД Да
Очки статуса Нет

Что означает эта информация?


Стратегия

The stalker spawns once someone passes a location about 4 ramps upward. You will see a zonewide red message : "You hear a strange slithering sound."

The stalker does not appear immediately but will spawn on top of your raid the next time you engage another mob.

One approach is to have a brawler leave the raid and sneak/FD upstairs soon after you enter to trigger the stalker. Then it will spawn when you engage the first hall patrol, and you can fight it in the large entrance foyer away from other patrols.

As it spawns ontop of your next fight, you'll want that next fight to be one of the easier fights, such as a patrol. You will have to tank both the patrol and the stalker at the same time. The patrols can be quite tough so make sure its adequately debuffed. You can seperate the 2 fights so the patrol group doesn't take as much AE damage from the Stalker. But the Patrols mem-wipe so too much seperation means it will kill people before the offtank can get it back.

It has a double noxious AE. Consider the first a debuff, Poisonous Spores, which will make the following one lethal unless the debuff is cured quickly - ala Venril Sathir.

It casts a curse, Vortex of Venom, on 2 people at a time, which must be cured in seconds or a raidwide giant AE will be triggered.

необходимо закончить перевод данной статьи

Файл:Странный ловец.jpg
Вы можете загрузить JPG или PNG изображение .
EverQuest II информация об именном мобе
Зона (Обновление) Внутренняя Крепость Йкеши (The Shadow Odyssey)
Раса [необходимо указать расу]
Уровень [необходимо указать уровень] Эпический х4
Местонахождение
Трофеи
АД Неизвестно
Очки статуса Неизвестно

Что означает эта информация?


Strategy

The stalker spawns once someone passes a location about 4 ramps upward. You will see a zonewide red message : "You hear a strange slithering sound."

The stalker does not appear immediately but will spawn on top of your raid the next time you engage another mob.

One approach is to have a brawler leave the raid and sneak/FD upstairs soon after you enter to trigger the stalker. Then it will spawn when you engage the first hall patrol, and you can fight it in the large entrance foyer away from other patrols.

As it spawns ontop of your next fight, you'll want that next fight to be one of the easier fights, such as a patrol. You will have to tank both the patrol and the stalker at the same time. The patrols can be quite tough so make sure its adequately debuffed. You can seperate the 2 fights so the patrol group doesn't take as much AE damage from the Stalker. But the Patrols mem-wipe so too much seperation means it will kill people before the offtank can get it back.

It has a double noxious AE. Consider the first a debuff, Poisonous Spores, which will make the following one lethal unless the debuff is cured quickly - ala Venril Sathir.

It casts a curse, Vortex of Venom, on 2 people at a time, which must be cured in seconds or a raidwide giant AE will be triggered.

необходимо закончить перевод данной статьи