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− | *Обновление установлено на тестовый сервер 07 января 2009г.
| + | [[Image:LU51.jpg|300px||right|]] |
− | *Предполагаемый срок установки на игровые сервера - конец января 2009г.
| + | <big>'''Игровое обновление LU51 "Elements of Corruption" / "Элементы Разложения"'''</big> |
| + | <br />Дата установки на игровые сервера: 01 апреля 2009г. |
| + | <br /><br /> |
| + | :''Полная информация об изменениях - [[Обновление 2009.04.01 "Elements of Corruption"|Обновление 2009.04.01]].''<br /> |
| + | :''Краткий список особенностей обновления можно посмотреть на его [[LU51 (путеводитель)|ПУТЕВОДИТЕЛЕ]].'' |
| + | {{LU|LU51}} |
| + | <br><center>{{#ev:youtube|U8DKWO4gu18|420|}}</center> |
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− | {{translate}} сделать перевод, привязку по статьям, форматирование | + | <br><center>{{#ev:youtube|dGXyvLtUT4o|420|}}</center> |
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− | '''GAMEPLAY'''
| + | [[Категория: Игровые обновления]] |
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− | *Taunts and detaunts can now critical similar to how melee and spell criticals work.
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− | *Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category.
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− | *Hate gain mods will no longer affect taunt adjustments.
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− | *Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
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− | *Imprisoner Ynosii’s death now results in his weakened soul spawning. Killing the weakened soul gives a key that will open Ynosii’s treasure chest.
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− | Auto-follow:
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− | *Your character will now swim up and down to follow the target underwater.
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− | *Characters on auto-follow will always turn to face their target when auto-attacking.
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− | *Players on auto-follow now follow up and down climbable walls.
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− | *You may now /camp (and, incidentally, sit) while on auto-follow. If the person you're following moves (causing you to follow) your camp will be interrupted.
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− | *The camera will now re-center on the person you're following only when you're moving.
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− | '''ACHIEVEMENTS'''
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− | *Bountiful Harvest should no longer displayed a combined harvest on root and foresting nodes. Instead you should see two harvests similar to how other node type work.
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− | Warrior
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− | *Executioner’s Anger now has a chance to increase your taunt critical chance instead of the player’s hate gain.
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− | Crusader
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− | *Idolic Axe has changed to increase the base amount of the crusaders taunts and gives them an additional chance to critically taunt an enemy.
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− | Assassin
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− | *Frontload will no longer cause poisons to cancel when it is toggled off or expires.
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− | Berserker
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− | *Perserverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.
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− | Brawler
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− | *Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
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− | *Eagle Spin now increases the threat of the brawler with their enemy.
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− | *Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
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− | *Monkey Dodge now increases the brawler’s defense and parry skill.
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− | Shadowknight
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− | *Enchance: Anguish will now increase the base damage of the combat art appropriately.
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− | '''SPELLS'''
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− | As a result of spell changes, the triggered effect on Charm’s Way has been changed to be upfront and target enemies in the area of effect.
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− | Fighter
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− | Kick has been moved to level 3 to fill in a gap caused by spell consolidation
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− | Guardian
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− | The Hold The Line spell line has been merged with the defensive stance lines.
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− | The Iron Will Spell line has been merged with both the offensive and defensive stances.
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− | The Battle Tactics line has been merged into the Call to Arms line of spells.
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− | The offensive stance line will now increase damage done to the guardian and also has a damage based proc while also reducing the hate gain of the guardian.
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− | The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
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− | The hate reduction of the allay line has been reduced.
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− | The Assault line now grants additional threat gains.
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− | Reduced the recast of the Shout line.
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− | The Kick line now generates additional threat.
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− | Berserker
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− | Berserk has been incorporated into the defensive and offensive stances.
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− | The Battle Chant line has been merged into the Bloodlust line.
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− | The Bullying Defense line has been merged into the defensive stance line.
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− | Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
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− | The Growl line is now 10 second reuse and more powerful.
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− | The Offend line has increased threat.
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− | The Whirl line now has a threat component.
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− | Reactive taunt strength of the Insolent Gibe line has been increased slightly.
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− | Paladin
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− | The Redemption line now greatly increases your threat with the target instead of siphoning hate.
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− | The Incite line now increases threat initially instead of overtime.
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− | The Charge line now has a hate component.
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− | The Divine Circle line now has a hate component.
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− | The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
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− | The Blinding Rays line has had its reuse time reduced.
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− | Shadowknight
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− | The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
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− | Defensive stance line will lower damage but increase threat output.
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− | Offensive stance boosts damage slightly but reduces hate gain.
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− | Sickening Circle will also increase threat now.
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− | The Kick line now has a threat component.
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− | Bruiser
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− | The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
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− | The Brag line is now more potent.
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− | The Kick line now has a threat component.
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− | The Blazing Strikes line now has a threat component.
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− | The Impose line has faster reuse speed now.
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− | Monk
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− | The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
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− | The Stare line increase threat by more.
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− | The Kick line now has a threat component.
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− | The Cobra Circle line now increases threat to any targets it hits.
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− | Beckon has had its reuse time lowered.
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− | Swashbuckler
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− | The Swarthy Distraction line of spells has changed to be a short duration buff which greatly increases or decreases their target’s hate.
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− | Assassin
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− | The Shadows line has changed to trigger a hate reduction effect.
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− | Ranger
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− | The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.
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− | Predator
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− | The Stalk line is now faster casting and lower recovery time.
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− | Scout
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− | The Evade line no longer has any recovery time.
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− | Sorceror
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− | Concussive is now faster casting and quicker reuse time.
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− | Dirge
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− | Hyran’s line has reduced hate gain modifiers but also increases the threat amount.
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− | GUILDHALLS
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− | Guild Hall Fuel Merchants will now buy back tier 1 fuels.
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− | The guild hall mender will now correctly remember the new coverage setting after it is changed.
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− | ZONES
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− | Veeshan’s Peak
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− | Milyex Vioren’s engineer should no longer occasionally become unkillable
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− | Palace of Ferzhul
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− | Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.
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− | Village of Shin
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− | Merchants in the Village of Shin will now buy as well as sell items.
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− | Moors of Ykesha
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− | Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
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− | It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.
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− | ITEMS
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− | *Обновление, установленное на тестовый сервер 07 января 2009г.
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− | Overloaded heal procs will now trigger properly from reactives and wards.
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− | The Ferocious Presence spell from Stormbringer’s Bulwark of the Unstoppable will suspend if the shield is no longer equipped.
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− | QUESTS
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− | Knight-Captain Santis will complete the quest, "Bog Sludge Hunt".
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− | Zoning into the Nasin's Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.
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− | MACROS
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− | You can now drag equipment from your appearance slots to the macro window.
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− | GROUPS
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− | Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite <playername>
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− | UI
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− | The raid window has a new ‘Advanced’ mode that will display effect icons for all members of the raid. Right-click the raid window to switch views.
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− | The carat in text boxes will no longer render if the EQII client doesn’t have focus.
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− | Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
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− | Fixed a bug in the raid window sometimes causing users to not be drag-able.
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− | The following modifications were made to UIScripting and are may be of interest to the modding community.
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− | UIScript now supports the following functions: int(), abs(), floor(), ceil().
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− | Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
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− | Fixed a bug parsing negative floating-point numbers.
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− | The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
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− | Support has been added for a new UIColorStyle object. Any object property that accepts a color will now accept a reference to a UIColorStyle object.
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