Шахты Мелдрата

Материал из Энциклопедия EverQuest II
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EverQuest II информация об инстансе
[править]
Добавлено в Echoes of Faydwer
Диапазон уровней 50-55
Вход из зоны Стимфонтские Горы
Копия зоны нет
Сложность Групповая
Таймер при неудаче нет
Таймер при прохождении 18 часов


Что означает эта инфомация?

необходимо закончить перевод данной статьи

Locations

Entrance from Steamfont Mountains (A)
Gackhammer (B)
Fleshknot (C)
Steelwhip (D)
Lockdown (E)
Builderbot (F)
Meldrath the Malignant (G)

Strategy

A small, but fun heroic instance. You'll have to kill 4 named mobs (B, C, D, E) to acquire fuel cells in different colors. Each of the named mobs has a special ability you'll usually only find on raid mobs, making them extraordinarily difficult to kill. Note that all of the mobs in this zone (especially the 'ore extractors') will hit a LOT harder than anything you've experienced in the pre-EOF zones. Normal trash mobs sometimes hit for more damage than the heroic's in Sanctum of the Scaleborn, even though they are a full 10 levels lower (some do 1-1.5k per normal hit on my 61 conjuror). However, the loot in this zone is exellent, with treasured items which are a lot better than classic legendaries.

Lockdown, for instance, will teleport his current target to melee range. When trying to pull him from distance, you might well find your main tank pulled out of your healers' range. Lockdown is a caster killer, making him extremely difficult for wizards to solo.

Gackhammer is extremely dangerous as well, especially to lower level groups without high resistances. He will use a front aoe dealing massive damage (usually 1-2k) to anyone in range with a seemingly random cooldown. He has been seen wiping whole groups when using his aoe thrice within ten seconds, but this might just have been a bug. On other occasions, you can take him down without getting hit once. Anyway, keep your casters at max range and have your tank turn him around for you.

Using the fuel cells you can activate the builder bot in the center of the instance (F). He will then create a stairway to the second level of the instance. Once you move up, Meldrath will spawn, shout something about 'you'll never catch me now' and (very, very slowly) run towards a disabled clockwork called The King's Gift. It will then turn into Meldrath the Malignant, the final boss of the zone. Meldrath has two special abilities: First, he will spawn lots of single-up adds during the fight, and secondly, to make things worse, he will cast a group-wide stifle attack which lasts for 5 seconds. The only effective strategy I've seen so far is burning Meldrath down as quickly as possible while having an enchanter mezz the adds. Anyhow, don't expect to take Meldrath down on your first attempt. He is probably the thoughest mob you've encountered so far.

EverQuest II информация об инстансе
[править]
Добавлено в Echoes of Faydwer
Диапазон уровней 50-55
Вход из зоны Стимфонтские Горы
Копия зоны нет
Сложность Групповая
Таймер при неудаче нет
Таймер при прохождении 18 часов


Что означает эта инфомация?

необходимо закончить перевод данной статьи

Locations

Entrance from Steamfont Mountains (A)
Gackhammer (B)
Fleshknot (C)
Steelwhip (D)
Lockdown (E)
Builderbot (F)
Meldrath the Malignant (G)

Strategy

A small, but fun heroic instance. You'll have to kill 4 named mobs (B, C, D, E) to acquire fuel cells in different colors. Each of the named mobs has a special ability you'll usually only find on raid mobs, making them extraordinarily difficult to kill. Note that all of the mobs in this zone (especially the 'ore extractors') will hit a LOT harder than anything you've experienced in the pre-EOF zones. Normal trash mobs sometimes hit for more damage than the heroic's in Sanctum of the Scaleborn, even though they are a full 10 levels lower (some do 1-1.5k per normal hit on my 61 conjuror). However, the loot in this zone is exellent, with treasured items which are a lot better than classic legendaries.

Lockdown, for instance, will teleport his current target to melee range. When trying to pull him from distance, you might well find your main tank pulled out of your healers' range. Lockdown is a caster killer, making him extremely difficult for wizards to solo.

Gackhammer is extremely dangerous as well, especially to lower level groups without high resistances. He will use a front aoe dealing massive damage (usually 1-2k) to anyone in range with a seemingly random cooldown. He has been seen wiping whole groups when using his aoe thrice within ten seconds, but this might just have been a bug. On other occasions, you can take him down without getting hit once. Anyway, keep your casters at max range and have your tank turn him around for you.

Using the fuel cells you can activate the builder bot in the center of the instance (F). He will then create a stairway to the second level of the instance. Once you move up, Meldrath will spawn, shout something about 'you'll never catch me now' and (very, very slowly) run towards a disabled clockwork called The King's Gift. It will then turn into Meldrath the Malignant, the final boss of the zone. Meldrath has two special abilities: First, he will spawn lots of single-up adds during the fight, and secondly, to make things worse, he will cast a group-wide stifle attack which lasts for 5 seconds. The only effective strategy I've seen so far is burning Meldrath down as quickly as possible while having an enchanter mezz the adds. Anyhow, don't expect to take Meldrath down on your first attempt. He is probably the thoughest mob you've encountered so far.