Хотфикс 2018.04.10

Материал из Энциклопедия EverQuest II
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UI

  • Fixed an issue where the end element of the Channeler bar was not displaying correctly.

POPULATION / ZONE PROGRESSION

Plane of Disease: Virulent Insurrection [Raid]

  • Corrected an issue that caused Rankle to stop gaining increments of "Vile Build-up".


Torden, Bastion of Thunder: Storm Surge [Raid] Emmerik Skyfury and Brynju Thunderclap:

  • Thresholds for executing their respective scripts have been spaced out in order to avoid both triggering at the same time and making the encounter more difficult than it should be.
  • Health of the bosses have been reduced.
  • Damage from “Surge: Rimefist” has been reduced and should grow at a slower rate. Mechanics/Failure conditions that raise this damage will still be applied.
  • “Thunderclap” should no longer punt players quite as hard.

Kuanbyr Hailstorm:

  • a Stormtalon crossbow will no longer be usable against Kuanbyr unless it will not miss due to cooldown.
  • Duration of Kuanbyr’s “Grapple” has been extended from 20 seconds to 30 seconds
  • Corrected an issue that caused a few of the spawned warning areas to not show up correctly.


Plane of Innovation: The Wasteyards [Raid]

Meldrath the Malignant:

  • Players possessing the “Hacked Clockwork” should no longer be assassinated by the Clockwork Assassins if they get near.
  • Dead players should no longer trigger the failure condition of “Deadly Pustules”.
  • Some abilities used by the “Hacked Clockwork” should now grant +hate positions.

Junkyard Mawg:

  • Dead players should no longer trigger the failure condition of “Deadly Pustules”.

Manaetic Behemoth:

  • Corrected an issue that caused “Unwashed Non-metallic Boots” to count as metallic…


Solusek Ro's Tower: Citadel of the Sun [Raid]

  • Flame Spark creatures should no longer respawn.
  • Flame Spark creatures should now have a chance to drop base population loot drops.

Rizlona:

  • “Manipulate Gold” spell has been reworded to be more specific.
  • Golden Minotaurs should only randomize the first class that can harm them. After that, it should use a set rotation.

Guardian and Protector of Dresolik:

  • Added protections to prevent the bosses from becoming stuck unkillable if one boss was killed in a specific way that could avoid the death mechanic.


Brackish Vaults: Realm of the Triumvirate [Raid]

Dyronis, Harbinger of E'ci:

  • Damage of “Surge: Temperature Spike” has been reduced and should grow at a slower rate. Mechanics/Failure conditions that raise this damage will still be applied.
  • Using emotes within the zone should no longer trigger things to happen unless the boss they are used for are currently active.

Eurold, Harbinger of Povar:

  • Corrected an issue that would cause the adds in the encounter from going immune to certain classes.


Emerald Halls

  • The Farstride Unicorn should no longer be able to be respawned.


Planes of Prophecy Heroic Zones

  • Many heroic bosses have had their abilities that target or check for fighters standardized.


Plane of Innovation: Masks of the Marvelous [Heroic]

  • Gearclaw the Collector: Damage granted from the “Energized” buff should no longer grow quite as fast.


Wailing Caves

  • The door to Lord Ree should no longer end up locked longer than Lord Ree's spawn time.


Solusek Ro's Tower: Monolith of Fire [Heroic]

  • The range of spells and combat arts during the encounters with Jiva and Solusek Ro/Avatar of the Sun have been tripled.
  • The Avatar of the Sun should always spawn, regardless of the rate of damage inflicted upon his master before him.

ITEMS

  • Large Decorative Planter - Item can be scaled much smaller now.
  • Tropical Island Beach Bar Stools may now be properly unpacked.
  • The EoF weapon "Element's Call" is now usable by all classes.

QUESTS

  • A tentative fix was added to Casualties of the War of the Fay (Raincaller Heritage Quest), which should ensure Huntmaster Viswin spawns more reliably.
  • Darkness Ascending: Tear in the Drakelands - Quest no longer offers retired item as a reward.
  • Pains of Herding - The Skystrider Herd in Moors of Ykesha are now viewable if the quest is active, for every repetition.