Фея (раса персонажей) — различия между версиями

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{{CharacterRaceInformation|
 
{{CharacterRaceInformation|
 
  city=[[Келетин]] |
 
  city=[[Келетин]] |
  district=[[The Nursery]] |
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  district=[[Стартовая область]] |
 
  str=10 |
 
  str=10 |
 
  agi=30 |
 
  agi=30 |
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}}
 
}}
  
==Comments==
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==Комментарии==
 
The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left.  Fae are small and have wings resembling butterflies or other winged insects.  The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom.  They are skilled with magic and prone to simple superstitions and belief systems.  Many are prone to playing tricks on the unsuspecting.[[http://everquest2.station.sony.com/expansions/echoesoffaydwer/flash.vm|1]]
 
The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left.  Fae are small and have wings resembling butterflies or other winged insects.  The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom.  They are skilled with magic and prone to simple superstitions and belief systems.  Many are prone to playing tricks on the unsuspecting.[[http://everquest2.station.sony.com/expansions/echoesoffaydwer/flash.vm|1]]
  

Версия 18:40, 30 мая 2008

Описание при выборе расы персонажа в игре
Фея Мужчина
Фея Женщина
Информация о расе
Стартовые города: Келетин Стартовая область
Параметры
Сила: 10
Ловкость: 30
Выносливость: 10
Интеллект: 25
Мудрость: 25
Сопротивление
Стихии:
Магии: 4
Гибельному: 4

Комментарии

The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left. Fae are small and have wings resembling butterflies or other winged insects. The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom. They are skilled with magic and prone to simple superstitions and belief systems. Many are prone to playing tricks on the unsuspecting.[[1]]

Traditional stories about the Fae or faeries have depicted them as spirits of wildness and mystery, some of which were beneficial and helpful and others dangerous, mischievious or deadly. Modern writers have drawn from these tales and added their own changes.

Interestingly they appear to start with more points of resistance than other races (not confirmed in game), as well as apparently safe fall. Some players have commented that their racial traditions are stronger than previous races as well, namely Glide and Fae Flight, at least until the other races have their traditions reexamined.

Fae Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Aerial Dodging +1% Spell Damage and Healing crit chance,
+5 Defense skill
Permanent
Escaping Dive Blinks (teleports) target 10 meters in a
random direction and decreases threat
5 min Recast
Fae Dexterity +5 Agility Permanent
Fae Fire AoE (from caster) DD & DoT, Heat attack,
max 4 targets, 10 meter radius
Duration 6 secs, 2 sec Cast, 1 min Recast
Fae Flight +5% Movement in and out of combat Permanent
Forest Knowledge +5 Fletching skill Permanent
Glide Increased Jump distance (if not on a mount) Permanent
Magic of the Fae +3% max Power Permanent
Magical Teachings +5 Scribing skill Permanent
Toxic Protection Increases Mitigation vs Poison damage Permanent
Innate Abilities
Name Effect Duration
Wind Walker +50% movement speed Duration 36 secs, 5 min recast
Slow Fall Slow Fall (aka feather fall) unless mounted or struck
while falling
Permanent
Infravision Grants Heat Vision 2 Hours
Описание при выборе расы персонажа в игре
Фея Мужчина
Фея Женщина
Информация о расе
Стартовые города: Келетин The Nursery
Параметры
Сила: 10
Ловкость: 30
Выносливость: 10
Интеллект: 25
Мудрость: 25
Сопротивление
Стихии:
Магии: 4
Гибельному: 4

Comments

The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left. Fae are small and have wings resembling butterflies or other winged insects. The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom. They are skilled with magic and prone to simple superstitions and belief systems. Many are prone to playing tricks on the unsuspecting.[[1]]

Traditional stories about the Fae or faeries have depicted them as spirits of wildness and mystery, some of which were beneficial and helpful and others dangerous, mischievious or deadly. Modern writers have drawn from these tales and added their own changes.

Interestingly they appear to start with more points of resistance than other races (not confirmed in game), as well as apparently safe fall. Some players have commented that their racial traditions are stronger than previous races as well, namely Glide and Fae Flight, at least until the other races have their traditions reexamined.

Fae Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Aerial Dodging +1% Spell Damage and Healing crit chance,
+5 Defense skill
Permanent
Escaping Dive Blinks (teleports) target 10 meters in a
random direction and decreases threat
5 min Recast
Fae Dexterity +5 Agility Permanent
Fae Fire AoE (from caster) DD & DoT, Heat attack,
max 4 targets, 10 meter radius
Duration 6 secs, 2 sec Cast, 1 min Recast
Fae Flight +5% Movement in and out of combat Permanent
Forest Knowledge +5 Fletching skill Permanent
Glide Increased Jump distance (if not on a mount) Permanent
Magic of the Fae +3% max Power Permanent
Magical Teachings +5 Scribing skill Permanent
Toxic Protection Increases Mitigation vs Poison damage Permanent
Innate Abilities
Name Effect Duration
Wind Walker +50% movement speed Duration 36 secs, 5 min recast
Slow Fall Slow Fall (aka feather fall) unless mounted or struck
while falling
Permanent
Infravision Grants Heat Vision 2 Hours